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It's hardly a secret that SS2 is much more of a full-on FPS than SS1. SS2 is full of enemies that will chase you down and murder you, unlike SS1's enemies, most of whom barely move at all. So yeah, SS2 is more Doom-like than the often ploddingly strategic SS1. That being said, I feel SS2 made up for the shotgun with the oddball guns like the stasis cannon and exotic weapons. SS1 has nothing like that.I have little doubt that the modernization of SS1 will include making the enemies less sluggish, so I consider hanging onto the few unique aspects of SS1's combat system to be disproportionately important.
Those Research guys must set things on fire a lot.
Someone's in a negative mood.
But seriously, all the overhead pipes and bare bulbs would look far more at home in the maintenance or reactor sections. The research level should have that glossy "high tech corporate research lab" look to it. At least, the main corridors should. Some structural mess in the experimental labs would make sense though.
And yes, feedback is more than welcome in the Discord or during the livestreams.
FINALLY someone asked the wheel chair question. That's been really bugging me with the remake.