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I don't agree with removing the 50% cold resistance to cyborgs. The devs obviously felt that cyborgs should have a resistance to cold because...well they're cyborgs.
"AIs no longer investigate sound made by psi teleport markers and psi walls." Why? If it makes a noise, then why wouldn't they want to check it out?
There are six creature vulnerability classes in SS2: mech, half-mech, annelid, half-annelid, swarm, and human. Humans don't have cold resistance. Mechs don't have cold resistance. Therefore it makes no logical sense that half-mechs (cyborgs) would have cold resistance."Fixing" this by adding cold resistance to mechs is not an option because in the vanilla game mechs are already resistant to heat, not cold: Mechs have full resistance to incendiary damage and half-mechs have half resistance. Adding mech resistance to heat AND cold would screw psi players.
Because it makes the AIs act stupid. The sound emitted by psi walls and teleport markers isn't a one-shot, it's a continuous loop. So nearby AIs "investigating" psi walls get stuck continuously trying to walk through them.Furthermore, the suspicious tag on sound events is generally reserved for things like gunshots, explosions, and crashes. The reason AIs were investigating psi walls and teleport markers is because the vanilla game has the sound type WEAPON_PSI on their ambient loops, meaning from the AI's perspective they "sound" like something continuously launching psi attacks. This was clearly a copy-and-paste error by Irrational, since in the file where all the psi sounds are defined, those are the only two sounds out of 62 that aren't one-shot activation/deactivation/firing sounds.
Then I get why you can't add cold resistance to mechs, but that still doesn't validate removing it from cyborgs. Again, your only justification seems to be that you removed it because no one else had it.
NEITHER HUMANS NOR MECHS have modified cold vulnerability.
I don't agree with removing the 50% cold resistance to cyborgs. Again, your only justification seems to be that you removed it because no one else had it.
If you think that's what the justification is, you aren't thinking very well.
Or he is going by your terse explanation of that change in the readme file
I could tell you what the room itself is a reference to. Not sure if I should say it outside of a PM though.