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If by that you mean focus on changing the gameplay, that's the exact opposite of what SCP is about.
By the way on impossible Tank 10hp may be a bit much. That's double your default HP. Any way to make Tank scale based on difficulty mode? Say 12-10-8-6 respectively?
Tank's usefulness always raised with the difficulty level of System Shock 2, so I don't see this as too big a problem.
Pretty sure you can survive the occasional hit.
Pipe hybrids are not really a threat once you figure them out though. The old fencing step-in-out attack with good timing ensures you pretty much never get hit.
Hard to say though as I haven't invested anything in endurance and the like to see how well health scales on this difficulty yet. (first time running impos).
I'm very familiar with how the AI of every enemy works, and no it's not as reliable as you're making it out to be. There are instances where a pipe hybrid can easily back you into a corner and get a guaranteed hit at you. One good example is the Engineering corridors.
Every point of Endurance gives you only 3 health points. So yeah, Tank has always been supposed to be a big HP boost for the higher difficulties, because on Normal and especially Easy 10 or 5 HP doesn't make much of a difference at all.
collision might not be perfect on many doors, but pretty sure they do have physics.
solution: don't get yourself backed into a corner, else suffer the consequences.
Hence make it scale based on difficulty if possible. 10hp is probably too much on impos. if endurance boosts by 3 as you say.
-Animating/interpolating cargo doors in engB do not block line of sight nor bullets...has no collision.
I just ran through and checked all the cargo bay doors, and they all have correctly sized and configured physics models and block bullets just fine.
I can't even imagine how much more irritating those cargo bay doors would be to get through if you couldn't walk through those tabs.
-Laser Rapier "humm". Can hardly hear it even with headphones on. I find this to be a disappointment as a rapier lover. I thought it was perfect volume vanilla and I enjoyed the sound.
I'd better play some more and experiment with all the armor types first before giving any opinion, actually.