67444da2a603e

67444da2a76e3
2 Guests are here.
 

Topic: SCP Beta 3 Issue Reporting
Page: « 1 ... 6 [7] 8 »
Read 70606 times  

67444da2a822bZylonBane

67444da2a8299
however, I've always thought that using the gland would actually mean slapping it onto the wound as a patch of sort, and letting the liquids that ooze from it (see the research report) assimilate into the body, healing it in the process. if that's the case, some sort of slimy, slappy sound would be more appropriate.
Where would you get such a sound from?

67444da2a83bbvoodoo47

67444da2a8421
the wormheart heal sound would do just fine.

67444da2a84dbZylonBane

67444da2a8528
Okay. I thought maybe you were suggesting something else, because I'd already suggested using that sound a few days ago.

67444da2a85d5voodoo47

67444da2a8620
yeah, it suits pretty much any situation where nasty things are involved.

the sound of bashing a ripped off head with a wrench, while undoubtedly delightful, is not so universal, unfortunately.

67444da2a8747Vegoraptor

67444da2a8795
I am all for slimy slappy stuff, would make much more sense.
As for the repairs, I don't think your average player would even have the idea to try and fix a turret, and even if someone found out it was possible (without reading the doc), it wold probably have no really significant impact on their experience, so making it a part of SCP should be fine.
67444da2a8bd0
[...] it wold probably have no really significant impact on their experience, so making it a part of SCP should be fine.

Personally I think both the turret repair mod and the turret maintain minimod make perfect sense in a vanilla-ish/meant-to-be-played setup and I'd load them anyway, so I have no problem with you integrating either or both of them into SCP. Some people might though. It's up for you to decide if it's against your vision of SCP, and if Irrational would have made turrets repairable and maintainable:

SCP is an unofficial patch for System Shock 2 that delivers an authentic and highly polished gameplay experience, hopefully approximating the form SS2 would have taken if Irrational had had a few more months to work on it before release. It is not a total conversion, a source port, a reimagining, or a remake. It is not SS2 for experts, nor is it SS2 for newbies. It’s just SS2, but better.

---
About the sound change: I'm for it, seems only logical.
67444da2a8dbb
TL;DR: Request: Mention that points in Standard Weapons also increase wrench damage.

Another thing that just came to my attention was a line in the Prima guide, at the Wrench description:
Your ability with a wrench is determined by your Standard Weapons skill.
So @Nameless Voice  was kind enough to test this for me and came up with a +15% dmg increase per point in Standard Weapons. That means a 1 damage increase per level (6 base damage) in Standard Weapons, and a 1 damage increase per level in Strength. Strength definitely mentions that it increases melee damage, but as Standard Weapons increases also (at least the wrenchs) damage the same ammount shouldn't there be a mention when hovering over the Standard Weapons MFD cathegory? It boosts the skills usefullness quite a bit, especially in early levels, where you don't have a Shotgun yet, and don't see a reason to already invest into Standard Weapons any more than 1 point (except for it's damage increase for the pistol you'd refrain from using on hybrids).

67444da2a8f25Nameless Voice

67444da2a8f74
It's only for the wrench; the other weapons are covered by Energy and Exotic.
+15% per skill point above requirement is standard for all weapons, though of course it affects a skill with a zero requirement the most.

I'm still not convinced that the damage increase for the wrench wasn't a bug, but it's been there for so long that we can't exactly change it now.
Acknowledged by: voodoo47
67444da2a9074
The wrenchs description doesn't mention anything either. Probably a small note at the Standard Weapons would be nice!

67444da2a910aZylonBane

67444da2a9154
I had no idea Standard Weapons increased wrench power.

That is so dumb.
Acknowledged by: JML
67444da2a9248
Don't nerf it away though. Melee-only runs are hard enough as is!

67444da2a92e7voodoo47

67444da2a9331
now that's surprising, I've considered this a fairly common knowledge.

67444da2a93daZylonBane

67444da2a9424
I think I'd always assumed that the wrench was only stuck under Standard for organizational purposes, but that it wasn't actually hooked up to the Standard skill.

67444da2a94c7Nameless Voice

67444da2a950f
It's the weapon type drop-down - you can't have none or the weapon isn't equippable IIRC, so the wrench has it set to Conventional.

67444da2a95b8ZylonBane

67444da2a9600
I'd like to know what the collective thinks about adding onscreen names for the corpses of major characters. SCP already does this for Dr. Watts, and it would be trivial to add for Diego, Polito, Delacroix, etc.
Acknowledged by 2 members: JML, chickenhead
67444da2a974c
I think I've found a bug, not 100% sure though, and don't know how to replicate quickly:
I am very certain that I had around 90-ish Shotgun Shells, and after collecting some more, I had only 7 left. Can it be that when you reach 101 shells, that it drops down to 1 and a 100 shells are gone?
Maybe someone can test by cheating shells.
Also this: (%d)

[7Stueck.png expired]
67444da2a9a61
Last one is probably a punctuation error in my SCP translation, will look into it.

67444da2a9b1fvoodoo47

67444da2a9b69
a stack of items suddenly reducing (usually to 1) is a known (and rare) bug - all you can do is load a save from before it happened. the % thing is indeed a typo in the translation (the brackets messing things up, I believe).
67444da2a9c4e
Shit okay. No way to fix this for the future I suppose?

67444da2a9cd8voodoo47

67444da2a9d21
this is something the engine does, so no.

67444da2a9db1ZylonBane

67444da2a9df9
I've never even experienced it. Probably a memory overwrite happening somewhere.

67444da2a9ea9voodoo47

67444da2a9f02
I think it did happen to me once, and I'm very sure I also had that other rare thing when weapon just disappears after jamming and switching to some other weapon.

as I'm always saying, you have 12 save slots, use them well.
67444da2aa062
I found myself in the kitchen on Deck 4 and wanted to wash my hands. Both taps are broken (not frobbable).
Don't know if you care or @System Shocked ever said this particular thing, but here you go!

Also good job on that laser-clusterfuck in the scene at the beginning of Deck 5!

And on a sidenote: The kitchen and tools could really use a grafics update, if anyone's up for it.
[kitchensink.png expired]

67444da2aa103ZylonBane

67444da2aa14f
Because that's not a "real" faucet. That entire faucet/sink/countertop assembly is a single object.
2 Guests are here.
We are forces of chaos and anarchy. Everything they say we are, we are.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67444da2aac11