673fe3f262c35

673fe3f263df4
1 Guest is here.
 

Topic: SCP Beta 3 Issue Reporting
Page: « 1 ... 7 [8]
Read 69305 times  

673fe3f26460dvoodoo47

673fe3f26467c
and that should stop us why?

https://www.youtube.com/watch?v=-I94MySYxrY

the tools actually already are updated, the original looks like something rejected from SS1 - quite possibly the most lowres thing in the entire game.

673fe3f2648e5voodoo47

673fe3f264934
guilty as charged. considering how rare are those large sinks, this would be an easy addition.
673fe3f264ca2
Invisible faucet, eh?
Proximity sensor activated maybe?

673fe3f264dbdZylonBane

673fe3f264e15
Now that we can (easily) write custom scripts, it's possible to do things like make the cost of healing dependent on the difficulty level, something the original healing bed script doesn't support. So instead of the ridiculously cheap 5 nanites for full healing at all difficulties, we could support something like Easy = 5, Normal = 10, Hard = 15, Impossible = 20.

On the other hand, Irrational may have intentionally made healing dirt-cheap at all difficulties so players would be less likely to end up in no-win situations.

673fe3f264ec0voodoo47

673fe3f264f0f
I'd leave this alone, fully working medbeds are rare.

673fe3f264ff9ZylonBane

673fe3f26504b
I wonder why Irrational slapped an extra door in front of that bulkhead on Med/Sci. Why didn't they just have the bulkhead door itself need power?

https://www.youtube.com/watch?v=OscXpNW7BUY
Acknowledged by: Da9L

673fe3f265103voodoo47

673fe3f265152
the second bulkhead to medsci2 also has an extra door. I don't feel like this needs undooring.
673fe3f26525a
Extra airlock for increased safety when something goes wrong with radiation, or a chemical leak or whatever? It's medical/science after all.
673fe3f2653e9
Remember when I said that ExperTech Implant works unpowered in the SCP Beta 2 Issue Reporting topic?
Now it seems to not work at all. My hacking lvl is 4, and I just powered the implant with a portable battery so that it's full. In the save I'm standing in front of Rick-turrets that need hacking 5, and I can't do it. In the pda it also doesn't visually increase my hacking like the lab-assist increases my research. Seems you guys overdid the fixing XD
[save_3.7z expired]
[modmanager2.PNG expired]
« Last Edit: 11. October 2017, 07:20:49 by JML »

673fe3f265545voodoo47

673fe3f265598
nope - expert tech provides just a passive boost (and always did), it will not help you with minimum requirements.

also flip SHTUP-ND and AccFam, just to be safe.
673fe3f26569e
Oops. Okay thanks. I set the expiring of the attachments to 14 days then. No need to have this around for too long.
673fe3f265830
I'm not really sure i would call this a bug, but I noticed this sign on the wall in the corner of Recreation B (in the hallway close to the security station)

Sector? What sector?
[20171022111841_1.jpg expired]

673fe3f265a16System Shocked

673fe3f265a65
The sector should have a specific description/name . . . Athletics, Entertainment, Library, Personal Apparel. Select whatever predominant category/service is available in this corridor or area.

673fe3f265b04voodoo47

673fe3f265b51
a hybrid vandalized the second part of the sign. good enough?
673fe3f265e62
a hybrid vandalized the second part of the sign. good enough?

Sure looks vandalized though  :P Hybrid must have cleaned up after him

673fe3f266094System Shocked

673fe3f2660f1
a hybrid vandalized the second part of the sign. good enough?

Pretty lame voodoo47   O_o?  Too bad that additional wording can't be added to the existing wall sign.

[don't be a dumbass --the moderator]

to the wall sign, maybe removing it altogether is an optional solution.
« Last Edit: 31. October 2017, 23:15:03 by Moderator »

673fe3f2661bavoodoo47

673fe3f26620b
here's some advice for you - pop the recycler dml into your install and remove it yourself.
1 Guest is here.
I might come across very disillusioned but I do crossword searches all night.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fe3f266ced