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Doesn't the new Duke run like shit and contain horrible new models or was that a different game?
The new Duke is Duke Nukem Forever. I don't know why you'd think that has anything to do with a discussion of Build Engine games.
It was supposed to be satire/humour* based, like the original, but instead it utterly misses the point, portraying Duke as someone genuinely world famous and beloved by everyone and who even Presidents listen too
Why wouldn't he be world famous? He's literally saved it multiple times. He didn't imagine all that happening.
wasn't aware of BloodCM (or anything else that would allow playing the original game outside DOS or DOS emulation), pretty sure I'll have a look at that once I'm done with this semester (assuming it supports high resolutions and full mouselook controls, as mentioned, I absolutely need those).
Blood source code actually isn't lost, but it's unreleased because of legal stuff (I've actually linked it here somewhere when the news was still hot). don't you just hate when that happens.
It does, yes. Those were part of the reason the project was begun, years back (Build mouse support in Blood! was problematic for some people, though I never found a problem, as far as I can remember), plus the difficulty back then of getting Build games to run on Windows XP. It's a superb port, you'd really think it's just a Windows recompile of the DOS version.
I've mentioned Blood: Crossmatching here multiple times. It is indeed superb, only problem is the final level is incomplete.
yeah - but lets list couple of mildly annoying things (may, or may not be vanilla issues, feel free to comment if you are a veteran);BloodCM:-really difficult to hit small enemies, even with weapons that deal area damage.-big spiders are total bullet sponges, can withstand enormous amount of punishment, usually more than half a dozen (!) direct dynamite bundles.-partial invisibility is actually full invisibility, AIs will ignore you even if you attack them.-weren't the zombies supposed to resurrect sometimes?-voodoo doll doesn't seem to work half of the time.-no red flash when you get hit.-annoying artifacts when looking from a room into another room sometimes, especially when through a hole in the floor or ceiling.SWP:-for some reason, I can't seem to hit anything with Wang's riot shotgun. and it's not me, I can hit a pig cop into the crotch through half a level with Duke's pump action shotty.-playing with autoaim off, it's painfully obvious that some AIs were designed around it - the giga wasps and evil fish are pretty much impossible to hit with anything but explosives.-the stupid crap the game does with your viewpoint when walking on sloped surfaces, pushing it up or down. I hope some future port either kills this, or at least makes it configurable.
BloodCM:-really difficult to hit small enemies, even with weapons that deal area damage.
-big spiders are total bullet sponges, can withstand enormous amount of punishment, usually more than half a dozen (!) direct dynamite bundles.
-partial invisibility is actually full invisibility, AIs will ignore you even if you attack them.
-weren't the zombies supposed to resurrect sometimes?
-voodoo doll doesn't seem to work half of the time.
-no red flash when you get hit.
-annoying artifacts when looking from a room into another room sometimes, especially when through a hole in the floor or ceiling.