67402e9bded38

Page: « 1 [2] 3 4 »
67402e9bdfaaa
1 Guest is here.
 

Topic: Move stuff around
Page: « 1 [2] 3 4 »
Read 9847 times  

67402e9be0188voodoo47

67402e9be01eb
well, only if you want to fingerprint it. that particular fingerprint will get the dml loaded for vanilla, SCP, Secmod and other mods that are close enough to vanilla. fms will get rejected.
67402e9be0358
Arh so that is what its for. Well then i think it would be a good idea to have it.

On with the work. Now i need to figure out if i can somehow interact with ShockEd from a windows application to make stuff easier for me.

67402e9be0405voodoo47

67402e9be0454
there is no easy way around Shocked.
67402e9be05a8
Hah no i was afraid of that, it is by far the wierdest application i use these days. But i stil think its possible. Well at least the Inspect tool from microsoft is able to get some values out, so hopefully i can do that too via a .net application. My hope is that i can append a DML file with an objects position by pressing, say ALT + F9 while having the objects properties open i shocked. This will make everything much easier.

67402e9be0696voodoo47

67402e9be06e6
still don't think any such shenanigans are worth it - you will be checking things manually one way or another, and pulling obj coordinates while at it is literally just two clicks.

the time consuming part will be finding all the items to randomize, choosing the extra locations, picking the most fitting setup (you can combine those two templates as well, or use something completely different) and double checking that everything works without causing problems. none of that can be automated in any way.
67402e9be07e7
true, but it didnt take more than 15 mins to make, so no big deal :-) but yeah, this is going to be very time consuming nonetheless, so i just thought that i would need to make it as easy for me as possible
67402e9be091b
Just tried out the first randomizer  you made with the cryo card and i cant get it to work for some reason. I suppose i can test this out by opening the medsci1.mis in shocked and then go File -> Load DbMod and select the medsci1.mis.dml right ? I can see that the cards object properties change quite a bit, and that it gets scripts assigned and a Objlist arg under a Script object with a load of NvCreateAndLink stuff etc. But going in game throug shocked the card always lies at its default position

67402e9be09aevoodoo47

67402e9be0a04
NVscript needs to be loaded.

script_load nvscript
67402e9be0afc
Arh yes ofcourse . I must be hallucinating. This was one of the things that i thought that newdark did automatically in shocked, but oh well

67402e9be0bfdZylonBane

67402e9be0c4c
That would be insane and evil if DromEd just decided to load scripts without asking anyone.
67402e9be0f59
That would be insane and evil if DromEd just decided to load scripts without asking anyone.

Yes indeed... No idea why i assumed that.. But on the other hand DromEd kinda already is evil and insane, so why not

67402e9be11b2voodoo47

67402e9be1206
also Alyamod docs could provide some more randomization setups, but no time to check myself.
You have some useful .vbr and .mis files on gdrive (ekologije.mis, TEST.mis). They will give you a good idea how randomisation was implemented, including pecularities such as how to constrain CMs so that they are randomised but cannot appear in hackable crates etc.
67402e9be136d
Is it possible that i can randomize "in sets" somehow ? So that say i have two objects that i want to randomize between 3 different locations. But the two objects have to move in sets, so that if object A moves to position 2, then object B must move to position 4. And if object A moves to position 3, then object B must move to position 5.. It shouldn't be able to move object A to position 2, without also moving object B to position 4 .. Hope it makes sense :-)

As for progress.. I'm slowly doing this in my spare time, and have gotten to the Ops deck. It has been a faster process than i thought it would, but I've also just moved quest items for now.

67402e9be1454voodoo47

67402e9be14ab
yes, it is possible, but you will need to add one more layer of signal routing - the base object (X, one relaytrap) that sends the first randomization signal will need to be connected to three other objects (A, B, C, two relay traps each), which will then trigger each set (A->1&2, B->3&4, C->5&6).

behold the bmp.
67402e9be29af
That makes sense. I will try it out :-) Thanks for your intense illustration :-P
67402e9be2acc
Alright.. I dun fucked it up .. Not sure what to do .. Any tips ?
67402e9be2c9d
Im going to take another look at it tomorrow.. I will propably come back here and cry if i dont get it to work by then lol

67402e9be2ee1ZylonBane

67402e9be2f34
Alright.. I dun fucked it up .. Not sure what to do .. Any tips ?
Based on the level of detail you've provided: Don't fuck up.
67402e9be31b4
Based on the level of detail you've provided: Don't fuck up.

Sorry.. Its been a long day at work, so i think that in it self might be the cause .. Hence why I'm going to try again tomorrow

But my understanding is this.. X, A, B and C is random objects that i do not want to move, but will act as relays to move the objects i actually want to move.

67402e9be327avoodoo47

67402e9be32c9
not necessarily, it depends on the concretes and on what exactly you want to do with them. A and 1 can be the same object, for example, as A can be teleported when activated and also relay signal to 2 which can then link to a different container.
« Last Edit: 28. March 2017, 11:24:10 by voodoo47 »
67402e9be3434
Well tried out again today, and didn't get it to work. Uploading a test.mis here along with a test.mis.dml in the hopes that voodoo would take a look at it. What im trying to do in the test.mis is to make the table and chair move to two random locations where they follow each other, like i tried to describe above. Theres a bench that acts much like X in your drawing, and then two mattress' that act like A and B, which then triggers a location for the set (chair, and table) each... Well at least thats what i've tried to do, but its not working


[test.zip expired]

67402e9be361eDark-Star

67402e9be3671
If you somehow made a mod that allowed for placement of items into a container then the world would love you.

I tried to tackle this many long years ago, with a generously supplied script by a modder far more capable than I.

67402e9be393aRocketMan

67402e9be398e
I'm assuming somebody has attempted to create a container with the same contents that one is trying to replace and that didn't work?
1 Guest is here.
A new life awaits you in the off-world colonies, the chance to begin again in a golden land of opportunity and adventure.
Page: « 1 [2] 3 4 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67402e9be729a