67414968d5b0e

67414968d6d50
4 Guests are here.
 

67414968d74b5voodoo47

67414968d7525
as far as I can tell, the latest package is ready for production.

if you want to be the owner of the mod post, you should probably register so you would be able to edit the post later (fusion cannon with hands visible maybe?), if not, I'll repack and post it - let me know what the final name of the mod is.

67414968d7639JMP Jack

67414968d76b2
Thanks voodoo. And thanks for supporting me.

I've already tried to upgrade the fusion cannon, but blender can't export it. I don't know why...

A future update might be useful, you never know, but forgive my ignorance: how to register? Just clicking "new topic"?

67414968d77c6voodoo47

67414968d782d
there should be a "Login" tab in the upper left corner of the screen, when you click it, it will expand and offer you the option to register.

also, just noticed that the lighting/shading on the hand is not great sometimes (like a sharp edge going along the arm), maybe you could have one more look.
[handshade.jpg expired]

67414968d78f0JMP Jack

67414968d7941
OK thanks. I'll take a look.

67414968d79fcJMP-Jack

67414968d7a4e
Hey Voodoo47, do you like my new fixed shading on the arm? It was a pain in the ass to fix it, but now I'm satisfied!

67414968d7b33voodoo47

67414968d7b87
was just checking, yeah, good stuff. one last thing - the grenade launcher hand seems to have some sort of crack, you can see a bit of that green screen from the background through it (also some black bit right under it, both are in the red circle).
[grencrack.jpg expired]
67414968d7e44
Nice work. I like the new positioning too, except on the grenade launcher.

Edit: eh I'm warming to it already.

67414968d7ee8JMP-Jack

67414968d7f39
Fixed
I edit the first post
« Last Edit: 25. May 2017, 13:27:03 by JMP-Jack »

67414968d8326RocketMan

67414968d8383
Which fusion cannon?  The stock one?

67414968d8625JMP-Jack

67414968d8680
Nice work. I like the new positioning too, except on the grenade launcher.

Edit: eh I'm warming to it already.
Thanks man! I appreciate it!
 ps. I edit the first post: the grenade launcher had a problem. New version 1.0.1

67414968d8753voodoo47

67414968d87ac
yep, looking good. will convert the first post into a release and move it to the mods subforum.

67414968d89f4voodoo47

67414968d8a48
Which fusion cannon?  The stock one?
yeah - I'm almost ashamed to say, but I kind of like what Arcaniac did in his version with hand(s).
« Last Edit: 25. May 2017, 18:44:17 by voodoo47 »

67414968d8c2aJMP-Jack

67414968d8c7f
yep, looking good. will convert the first post into a release and move it to the mods subforum.
Yeah! Now I need some rest, ah ah!

67414968d8da8voodoo47

67414968d8e06
ok, it's up - made a few tweaks:

-each weapon available as a separate download
-readded the missing textures so there is no dependence on the full Tacticool package
-removed the improperly formatted color textures, as they may crash the game, and are not needed anyway (already available in vanilla resources)
-edited the grenlauncher model to use green instead of green01 to avoid crashes
-removed some redundant text in the post to avoid confusion

67414968d9100ZylonBane

67414968d91aa
-removed some redundant text in the post to avoid confusion
Speaking of which, "SHTUP-ND_beta1 and SCP_beta3 are recommended." needs to go too. They have nothing to do with this mod.

67414968d92bbvoodoo47

67414968d9311
well, SCP is required to see the AR and the shotty in their full vhotted glory, but feel free to remove the line if you see it as inappropriate (the recommendation was part of the original post, just to be clear).

I did the same thing in the xmas mod's description, as SCP is needed to see all the candy effects.
« Last Edit: 25. May 2017, 18:49:49 by voodoo47 »

67414968d93daZylonBane

67414968d9471
Should be clarified then. As currently phrased, it's not clear whether he means SCP/SHTUP actually improve the mod, or that he just likes them.

67414968d9567voodoo47

67414968d95b6
ok, edited (SCP adds the shotgun muzzle flash, and SHTUP-ND makes it hires, so yeah, both are recommended for purely technical reasons, not just because they are you know, generally awesome).
67414968d9791
@JMP-Jack I have added your previous guest posts to your newly registered account. Welcome aboard.

67414968d9a0fJMP Jack

67414968d9a6a
@JMP-Jack I have added your previous guest posts to your newly registered account. Welcome aboard.
Thanks Kolya. Cheers.

67414968d9b19JMP-Jack

67414968d9b72
Fusion Cannon added to weapon list

67414968d9c62JMP-Jack

67414968d9c9d
I've seen many videos about system shock 2 on youtube with Alien Pulse Rifle. I wanted to try do it myself too, just for practice (with original sound!).
ps. this weapon replace the assault rifle... of course.

[JMP Pulse Rifle 1.0.rar expired]
[M41A Pulse Rifle.jpg expired]

67414968d9da6voodoo47

67414968d9e0d
note about the assault rifle - for some reason, this particular model feels a bit off, if you take a good look, it's like either the gun is very short, or the hand is very long (the palm goes pretty much from the clip to more than the middle of the barrel). for a possible future update, adjusting this would be recommended.

also, for further development, using the dev topic at Engineering would be more practical - I'll split and merge in a moment.
4 Guests are here.
This way is a waterslide away from me that takes you further every day. So be cool.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
67414968da9f8