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Ok. Maybe I stole a similar texture from the game files...
note about the assault rifle - for some reason, this particular model feels a bit off, if you take a good look, it's like either the gun is very short, or the hand is very long (the palm goes pretty much from the clip to more than the middle of the barrel). for a possible future update, adjusting this would be recommended.also, for further development, using the dev topic at Engineering would be more practical - I'll split and merge in a moment.
moved the alien pulse rifle to the mods subforum as you apparently want it as a standalone mod, though I have to say I'm not a big fan of the 2048*2048 texture - 1024*1024 would probably be enough.NewDark may have lifted many limits, but rule of thumb is that just because we can, doesn't always mean we should.
Well, first of all, what do you want to animate? I can give you a Blender file from tacticools wrench model which does have a clothed right arm. Just mirror it and you have a left one.
Yeah, He had a great idea! The GIGANTIC metal01 texture is for this 2 TINY bars, ah ah.
I was wondering wtf was wrong with my head because I don't remember putting those blue tubes on that weapon. Anyway, Beyond the first few weapons you did, I would think it more logical to move on to the viral proliferator before the fusion canon. The VP has more of a rifle shape to it than the fusion canon, which is supposed to be enormous and I'm not entirely convinced was supposed to be held like a rifle. I do like the Arcaniac approach though. Maybe just move both hands further back, as suggested by Voodoo.