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Regardless whether moving the gun is possible, resting it on the shoulder would mean the right hand can stabilise it alone and the left hand is free to manipulate the gun's display or lie flat on the gun, fingers pointing up.
I was thinking the same thing about the pink transformer (?). I will split faces creating a new sub-object and add a metal1 texture (scaled to 256x128).Anyway, this is a new position
Well, you can most certainly throw that rigging away. For static models like the weapons (except the melee weapons) you can't do animations like that.What you do is to seperate the parts that should move from the main model and add a constraint. Now in the game editor you "program" how they should move in certain occasions, like shooting.At the Bits and bobs for Blender wiki under "Subobject Motion" is a description on how to set it up.I think I might even have a simple model I could upload for you to take a look at.
JMP JackCan you upload the .blend file?Are weapons static models though? I thought viewmodels were NPCs in Dark.
JMP-JackYour maximum is less than your minimum in the settings. That might be the problem.Also, make sure the sliding part is aligned with the rifle body. And I suggest you turn off all check boxes in the constraint options so they don't affect the actual transforms in the scene. The Y axis settings have no meaning to the exporter, by the way.