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6 Guests are here.
 
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What exactly doesn't work? Have you tried adjusting the motion settings in ShockEd?

674084f8de855JMP-Jack

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The slider doesn't move.

I never open shocked: error: cannot find GUI font (File: UIGAME.CPP, Line:105)

674084f8dea13voodoo47

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if you want properly set up Shocked, install it via SS2tool.
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The motion settings for the slider are exported faithfully, but your in-game weapon object configuration may be such that the engine is ignoring the slider and looking for something else to move.
Without a way to test the thing in the editor, I can't tell you anything useful.

674084f8dec50JMP-Jack

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Ok, I try to reinstall shocked. Thank you very much for your patience.
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If you're trying to reuse some other object's configuration, at the very least make sure the subobject hierarchy is exactly the same. In your file, there's no hierarchy to speak of—even the "brass" and "muzzle" submeshes aren't children to anything.
That said, even if you fully recreate the hierarchy, it doesn't guarantee that your object will pick up the original object's config successfully. But it might.

674084f8def61JMP-Jack

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Brass and muzzle are 2 new object that I added because, for some reason, vhots doesn't working anymore when I exported mesh. So, ok, I update it, setting a parent with main object. This happened when I imported a bin: I need to recreate all vhots. Maybe It's a bug... I don't know.

Anyway, I've just insalled shockED via SS2tool and It's working. Now I need to do some practice with it. I never used it before. I think a couple of days are enough, or less if I find a good tutorial

674084f8df3b1RocketMan

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Holy crap I missed a lot of posts.  Ok with regards to the fusion cannon:

1) There is no "pink thing".  That is a redone copper piece which is meant to exactly simulate the analogous feature on the original weapon.  I suspect the lighting may have changed the hue to be more pink in the pics.

2) The new hand positions (bottom + carry handle) look good and per Kolya, this weapon should not use a pistol style trigger grip.  It would be fired using buttons so as long as a finger or 2 are hidden from view, it's plausible that there's a button there.  I can always add one in the same location too.

3) Not a fan of the purple tubes or the yellow high voltage texture.  They are a fairly significant departure from the original features which were being replicated.

4) The original weapon size/position being huge/high was in keeping with the grip posture depicted in your shots.  If the gun were more like an AR, it would protrude more and appear smaller in perspective but because it only makes sense to sit on one's shoulder, it took up more of the viewport and was biased higher up.

674084f8df4cbJMP-Jack

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So what do you suggest about Fusion Cannon? The mod is almost ready. Let's complete it today.

674084f8df6bfRocketMan

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If the copper barrel looks too pinkish in a variety of different lighting conditions, the colour could be altered at the texture level to look more orangy but that's a discretionary call.  I don't know if other users have noted the same complaint.  The hand placments you've suggested so far look good in my opinion.  The only thing I would revert back would be the purple tubes and the high voltage texture.  They look good in their own right but belong in a unique weapon mod.  If you feel the existing textures are not up to snuff quality-wise, I have no issue with you trying to enhance them visually, so long as the design remains the same.  I think the posture and size you have for the gun is also fine.  Maybe 1 more iteration in a screenshot would suffice?

674084f8df7eeJMP-Jack

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Don't get me wrong: the original model I think is very nice. I just wanted to add a personal touch. I could do 2 different models: Original and alt version (like the shotgun) so everyone can download what they like.
About the texture: I suck with photoshop...

674084f8dfa40RocketMan

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Creativity and innovation are among the most respected qualities for people to demonstrate here, no doubt.  The only issue is you're developing another existing mod so there's a bit of hand-shaking that needs to happen if you go that route, else you would need to really start from the ground up and brand something as your own, to avoid conflict.  It's not something most people will enforce because we're a relatively liberal bunch for the most part but even if it's not openly a problem, there's still and unwritten code.  Etiquette if you will.  Myself, I severely lack artistic talent so when I cobble together something passable that others are willing to use over the stock resources, I consider it a personal achievement.  To have that work altered as opposed to supplemented (supplemented would be adding the hand for example) has a diminishing effect on the original material because it doesn't self-identify the same way it did in the original mod.  All that said, you have free reign to do as you please and I won't complain about it.  I'm just making a friendly request to retain the original design as an authentic option if you really want to keep the changes for a more progressive mod of your own.

I'm looking forward to seeing the arm on the weapons regardless.  It's been brought up a few times over the years.

674084f8dfb94JMP-Jack

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As you wish, my friend.
I've try to use gimp. Here's the result (I think isn't good... I'm sorry). If you want I remove also that blue things.
[System Shock 2 05.29.2017 - 21.56.31.01.png expired]

674084f8dfcb1RocketMan

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Hmm... correct me if I'm wrong but you didn't do any modelling changes right? Just superimposed textures over the original?
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Frankly I would lose the camouflage and try to enhance the features of the gun with a fitting texture instead. Also those red buttons and blue bolts need some  texturing to make them look less like boxes and cylinders and more like something possible in the real world.

//Also the red wires(?) need to be either rounded more or removed or placed differently so they don't look so polygony.

674084f8e018cRocketMan

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What the? 

Where were you 3 years ago (or however long it was) when I asked for feedback on this gun? :(

The camouflage is present in the original model so I merely kept it:  It's a bit off in terms of brightness and contrast though.  I remember fighting a bit with it to get it right... there's still evidence of my attempts on the texture itself.

The red buttons weren't red on the original but I made a judgement call to make them pop a bit.  Being buttons, I don't see the need to embellish the geometry on what is clearly a "function over form" type of device.  Plus, buttons are totally box shaped in real life
(http://g03.a.alicdn.com/kf/HTB1dMyeKFXXXXaJXFXXq6xXFXXXI/KD2-22-ON-ON-square-red-3V-LED-double-pole-push-button-light-switch.jpg). 
Maybe the chosen colour of red wasn't the greatest.  I could play around with shades of gray to see if it fits the style better.

The blue bolts (directly above the buttons) were part of an outsourced portion of the work and I didn't conceive of it at all.  I have no loyalty to that feature whatsoever.

The red wires, like the camo are definitely original concept material.  I simplified it a bit because the 2D texture they were printed on before had them crisscrossing in some messy and ugly way.  I agree that the poly count is a bit low on the wires however and that part could use improvement.

I guess I've got some work to do. 

674084f8e037dJMP-Jack

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Here I am again: yesterday I had an urgent commitment.

RocketMan - yeah, I imposed textures over the original. As I said I'm not good with photoshop or gimp.

Kolya - If I round the red wires, I can't export the gun: I've reached the maximum polycount. I've already delete a lot of them on the "hide side" as you can see.

The only thing to do is to set up positions so that they can see hands leaving the original model and, if RocketMan lets me, also add my alternative version as optional.
[Desktop 05.30.2017 - 07.39.21.01.png expired]

674084f8e0591RocketMan

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That's perfectly fine.  Since you mention the poly limit, I wonder if that's why I left the wires the way they were... it was too long ago for me to be sure but I usually push the polys as far as I can to get smoother curves, etc.

Since I may take another shot at fixing some of the issues raised, but don't want to hold you up here with this mod, maybe what we can do is this:  If you're happy with the placement of the hands,  you can go ahead and release the original and altered versions, as you planned to do.  If down the road I'm able to correct some of the issues on the original work, I can contact you again and either you or I can do a swap of the model into this mod.  I can offer to do the work myself since it's a simple substitution but you may want to fine-tune it to your liking.  Either way I don't think I should impede your progress any further and since the weapon mod has been available for a very long time, I don't think a couple more weeks will amount to a hill of beans.

674084f8e0772code371

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I just wanna say - what a great man you are? Great Man! Excelent work! Thank you!
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The red buttons weren't red on the original but I made a judgement call to make them pop a bit.  Being buttons, I don't see the need to embellish the geometry on what is clearly a "function over form" type of device.  Plus, buttons are totally box shaped in real life
http://g03.a.alicdn.com/kf/HTB1dMyeKFXXXXaJXFXXq6xXFXXXI/KD2-22-ON-ON-square-red-3V-LED-double-pole-push-button-light-switch.jpg

It's not so much that they are red and square but that they look like squares glued to the outside of a gun. If you look at your linked button you will see that it has a frame that would site on top of the surface of whatever it is built into. Also there is a visible shadow from the hole that the button can be pushed into. And its edges don't have all the same highlight, two of the edges are darker. A button isn't just a square, it's a box that can be pushed into another box. All of that is texturing work - the model is fine in this regard.

674084f8e0ed9JMP-Jack

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I made It! The red cables! If I delete other polygons, I think the weapon become "invisible"...

In the alt version I've rounded the red switches. If are good, I update the original version too.

The weapon position is good? Can I upload the files for testing?
[Fusion Original Version.png expired]
[Fusion Alt Version.png expired]

674084f8e1006JMP-Jack

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edit

I added a frame around switches and emission light. 
[System Shock 2 05.30.2017 - 23.23.43.07.png expired]
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Both the wires and the buttons look much better. Good job.
The wires could use end pieces at the top. They just kinda stop at the grey box and it doesn't look like they go into it or are attached to it in any way.
I like the blue bolts by the way. They just need some texturing imo.
The highlights on the button edges should only be on two sides. And the buttons should be darker.
[suggestions.jpg expired]

674084f8e1386RocketMan

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Thanks for fixing the wires.  They do indeed look better now. 

[Although wires quite often come in solid colored insulation, the black stripe I had on the wire helps to distinguish it as an electrical wire rather than a coolant pipe or something simlar.  Not obligatory but just a suggestion.]

K:  I see what you are talking about with the buttons.  I probably couldn't have done it justice via texturing but I could achieve the same effect via modelling... if I had a poly budget left to spend.  It seems Jack has run into the same wall I did with the poly count, which explains why I didn't do more with the geometry.  I spent a lot of polygons trying to get the chassis and tube on the front of the gun to look really nice.  Those girders aren't just textures.  They're modelled just as you see them.
6 Guests are here.
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