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It literally doesn't improve the game, at all. Also, the arms don't even match up to the player character as seen in the cutscenes. Furthermore, it's literally arm models from Doom 3. Super immersion breaking.
Also because single-handed wielding is like, way cooler than two-handed wielding (see collage above).
it's a visual enhancement mod, those are completely out of scope of the Community Patch - anomalies, discrepancies and outright bugs only. exceptions can be granted in some gray areas, like implementing the bullet hole system (was 80% finished, so very strong evidence this was only omitted because of time constraints), or the shotgun hybrid slug which now resides in the AI's inventory instead of its gun (as everyone and their grandma agrees the slug unloading is the single most annoying thing found in the game), but adding a hires version of an object which has been modified to include a new part that wasn't originally there is a 100% no can do (even if the hands actually were true to the original concept, which is indeed not the case).this is perfectly fine as a standalone mod, available to whoever wants what it offers.
trying to nudge the texture around just by editing the texture itself is probably not going to cut it, you will have to do it the hard way and load the model into some model editor.editing SS2 models is not considered a painless procedure.
...this is just to test it out...It will give me a basic idea about how it all fits together.
Somehow I don't think this one is any better.EDIT: Joke's on me, I didn't read that part.In all do seriousness I don't see what's so bad about the sleeveless arms, several of the weapons, including the pistol and laser pistol, lack sleeves on their models. I'm not trying to say inconsistencies are good, but rather JMP Jack's arms are no more or less consistent then the original hand models.
texture got corrupted