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Proposition for different psi attacks? Quantum relocation (teleport to another location in the room)?
this will most likely require gamesys and map modifications too complex for a dml mod. that means you will have to fork them, and redo the mod each time they get updated - something you want to avoid if it can be helped (I'm doing this in TFix to maintain TDP compatibility and it's annoying as hell).a more viable way of doing this would be setting everything up in the (SCP) resource files, make the setups inactive in some smart way, and then use an optional dml for activation. I have actually already tested this - the Stasis Trap minimod does exactly that (links/wakes up a setup that lies dormant within SCP). same goes for the many.mis With WormBlend Implant mod.that way, you would only have to maintain one branch of the resource files - technically, they would be the enhanced version, but they would work like vanilla, unless the activator dml would be present. again, this has already been tested - TFix and its candle setup (maps and gamesys faking the vanilla functionality unless the activator dml is there).so basically, you have just one set of resources, and can switch between normal and enhanced mode just by pressing a (dml) button. fun fact - this could be an actual button placed somewhere in the first level.
Another thing, not sure if possible-- modifying the psi reaver barks so you hear them "in your head" instead of directionally.
I thought of this too but didn't know if the engine supported the effect. I guess EAX itself kinda does but not sure how to make it work in dark.