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LOL "Ah, there it is." I expressed a personal view that was different from yours, therefore it's a problem huh?
I also asked you if you knew why they walled it off. You declined to answer. I even asked what makes you think it belongs there (also no answer)
voodoo47"the layout doesn't make sense pretty much anywhere, the levels were not designed as parts of a ship, but as levels of a game."And this is why System Shock 1 is a better game
//doors need to be fixed so they will not z-fight with their niche when opened//the opened doors need the visionblocker removed//lightposts incorrect phystype//flooring plants// script duplication going on, never a good thing// and give a tag to the barkeep
yes, an extra Shodan mail exists that was supposed to play once the player completes all Ops quests and heads to the main elevator, but it never played because of an improperly set flag on the tripwire object. the tool fixes it on vanilla maps, but not on the SCP b4 maps.
I read the thing about the Shodan Email not playing in Ops and found it's fix script inside \misdml\. Can that particular section of script be copied into it's own ops2.mis.dml and placed in the SCP Beta 4 folder for compatibility?
DML1// the tripwires that are supposed to trigger the final ops Shodan mail don't have their flags set up correctly+ObjProp 1094 "TripFlags" = "Enter, Player"+ObjProp 1095 "TripFlags" = "Enter, Player"+ObjProp 1096 "TripFlags" = "Enter, Player"