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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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6742a8ae6e861Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6e8cd
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6ebc9
Deu sex
Thank you!

 

6742a8ae6ece2ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6ed30
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6ef44
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

6742a8ae6f010Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f05e
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

6742a8ae6f1a2voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f1f5
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

6742a8ae6f3c3ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f416
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

6742a8ae6f631Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f682
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

6742a8ae6f720voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f76b
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

6742a8ae6f7f9ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f844
That's actually bad, because it means we haven't fixed it.

6742a8ae6f90avoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6f955
well it's not good, but better not good than us actually causing it. that would be a worse not good.

6742a8ae6f9ffZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6fa49
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

6742a8ae6facdvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6fb18
yes I did, check the main crash topic.

6742a8ae6fb9bZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae6fbe4
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

6742a8ae6ffbdsarge945

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae7000f
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

6742a8ae70139voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae7019a
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

6742a8ae7044esarge945

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae704a9
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

6742a8ae7056cvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae705b9
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

6742a8ae7077csarge945

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae707da
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
6742a8ae7092f
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

6742a8ae709f5voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae70a43
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
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voodoo47
It's not about that, it's about immersion.

6742a8ae70cf0voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6742a8ae70d3b
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
6742a8ae70e2d
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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