6807da2480b17

6807da248400c
3 Guests are here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
Page: « 1 ... 10 [11] 12 »
Read 67632 times  

6807da24846d8Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6807da248473e
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
6807da2484b02
Deu sex
Thank you!

 

6807da2484bf6ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6807da2484c4a
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
6807da2484e53
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

6807da2484f07Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6807da2484f54
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

6807da2485059voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da24850a5
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

6807da248529fZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6807da24852f2
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

6807da248550aDeu sex

Re: SS2 Community Patch (SCP) Beta 5
6807da248555d
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

6807da2485604voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da2485651
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

6807da24856dfZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6807da248575e
That's actually bad, because it means we haven't fixed it.

6807da2485832voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da2485880
well it's not good, but better not good than us actually causing it. that would be a worse not good.

6807da248592eZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6807da248597d
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

6807da2485a05voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da2485a50
yes I did, check the main crash topic.

6807da2485ad4ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6807da2485b1e
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

6807da248600esarge945

Re: SS2 Community Patch (SCP) Beta 5
6807da2486065
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

6807da2486162voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da24861c4
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

6807da248640esarge945

Re: SS2 Community Patch (SCP) Beta 5
6807da248646f
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

6807da2486505voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da2486555
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

6807da248676asarge945

Re: SS2 Community Patch (SCP) Beta 5
6807da24867c7
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
6807da2486928
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

6807da2486a0evoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da2486a63
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
6807da2486caa
voodoo47
It's not about that, it's about immersion.

6807da2486d46voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6807da2486d91
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
6807da2486e86
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
3 Guests are here.
Remember the time before the war? The dream collapsed.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6807da248a2f8