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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
Page: « 1 ... 10 [11] 12 »
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673f6cf481078Deu sex

Re: SS2 Community Patch (SCP) Beta 5
673f6cf4810ed
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
673f6cf481407
Deu sex
Thank you!

 

673f6cf481527ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f6cf481576
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
673f6cf481778
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

673f6cf481843Deu sex

Re: SS2 Community Patch (SCP) Beta 5
673f6cf481890
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

673f6cf4819e2voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf481a37
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

673f6cf481bffZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f6cf481c53
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

673f6cf481e40Deu sex

Re: SS2 Community Patch (SCP) Beta 5
673f6cf481ea6
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

673f6cf481f4bvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf481faa
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

673f6cf482042ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f6cf48208e
That's actually bad, because it means we haven't fixed it.

673f6cf482155voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf4821a0
well it's not good, but better not good than us actually causing it. that would be a worse not good.

673f6cf48224bZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482296
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

673f6cf482327voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482373
yes I did, check the main crash topic.

673f6cf482405ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482452
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

673f6cf48282fsarge945

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482888
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

673f6cf4829a0voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf4829ee
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

673f6cf482c39sarge945

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482c9d
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

673f6cf482d5avoodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482da9
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

673f6cf482f73sarge945

Re: SS2 Community Patch (SCP) Beta 5
673f6cf482fd6
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
673f6cf48313c
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

673f6cf4831ffvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf48324c
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
673f6cf48345f
voodoo47
It's not about that, it's about immersion.

673f6cf483501voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f6cf48354d
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
673f6cf48363d
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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