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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
Page: « 1 ... 10 [11] 12 »
Read 41477 times  

673f773938209Deu sex

Re: SS2 Community Patch (SCP) Beta 5
673f773938279
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
673f773938595
Deu sex
Thank you!

 

673f7739386d2ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f773938728
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
673f77393893c
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

673f773938a0cDeu sex

Re: SS2 Community Patch (SCP) Beta 5
673f773938a63
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

673f773938ba7voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f773938bf7
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

673f773938db7ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f773938e0b
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

673f77393901bDeu sex

Re: SS2 Community Patch (SCP) Beta 5
673f773939071
voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

673f773939693voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f7739396e7
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

673f77393978fZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f7739397db
That's actually bad, because it means we haven't fixed it.

673f7739398a8voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f7739398f3
well it's not good, but better not good than us actually causing it. that would be a worse not good.

673f7739399a1ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f7739399ec
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

673f773939a86voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f773939ada
yes I did, check the main crash topic.

673f773939b66ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
673f773939bb0
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

673f773939f41sarge945

Re: SS2 Community Patch (SCP) Beta 5
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same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

673f77393a094voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f77393a0e8
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

673f77393a31bsarge945

Re: SS2 Community Patch (SCP) Beta 5
673f77393a377
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

673f77393a414voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f77393a460
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

673f77393a62csarge945

Re: SS2 Community Patch (SCP) Beta 5
673f77393a68b
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
673f77393a7f4
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

673f77393a8b5voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f77393a902
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
673f77393ab53
voodoo47
It's not about that, it's about immersion.

673f77393ac06voodoo47

Re: SS2 Community Patch (SCP) Beta 5
673f77393ac55
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
673f77393ad51
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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