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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 4
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6804199fb154aDeu sex

Re: SS2 Community Patch (SCP) Beta 5
6804199fb15ba
here you go, good luck with that!

https://i.ibb.co/swBgJ7j/image.png

I'm waiting for a hotfix for RSD and so should you, but aside from that you're ready to go.
Oh and also, the "Selected Laser Rapier" is a modification on top of the original mod, so you won't find that one, I think the correct name for that mod is "Colored Laser Rapier"
Of course avoid the grayed things :)
Re: SS2 Community Patch (SCP) Beta 5
6804199fb18d0
Deu sex
Thank you!

 

6804199fb19ddZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6804199fb1a30
Oh god another Pokémodder.

SHTUP already includes a high-res space upgrade, y'know.
Re: SS2 Community Patch (SCP) Beta 5
6804199fb1c43
ZylonBane
Sorry, Pokémodder? (also I apologize for bumping all over your topic)

6804199fb1d15Deu sex

Re: SS2 Community Patch (SCP) Beta 5
6804199fb1d69
Mod it until it crashes!
All jokes aside, all things have been really stable so far, except those 2 crashes that can happen at level transition in the cargo bay and that lift button still in the cargo bays, but those happen even just with vanilla iirc.

6804199fb1e84voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb1ed7
lift button? elaborate.

for a first time player, it's recommended to go a bit lighter on the mods, maybe omitting Rebirth and Small Weapons.

6804199fb20a8ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6804199fb20ff
Sorry, Pokémodder? (also I apologize for bumping all over your topic)
"Gotta catch 'em all." doi.

6804199fb22efDeu sex

Re: SS2 Community Patch (SCP) Beta 5
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voodoo47
Oh yeah I shouldn't have recommended rebirth that's true, it's controvertial for many reasons, small weapons though what's that?
As for the Cargo Bays, there's a button which calls a lift that has a chance to crash the game, I'm sorry I really can't say what button it is exactly, nor if it's in cargo bays A or B (I think it's in A though), but it has happened to me and others at a few occasions, and I believe it's always the same button.

6804199fb23fdvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb2451
same thing happened to me a few days ago while playtesting beta5. good to know it's not us.
Acknowledged by: Deu sex

6804199fb24f8ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6804199fb254b
That's actually bad, because it means we haven't fixed it.

6804199fb3549voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb359d
well it's not good, but better not good than us actually causing it. that would be a worse not good.

6804199fb36e1ZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6804199fb37c3
Did you mention this crash anywhere in the dev forum? I just did a search for "crash" and nothing relevant came up.

It wouldn't be much effort to completely nuke and recreate the existing problematic lift setup.

6804199fb3866voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb38bc
yes I did, check the main crash topic.

6804199fb394fZylonBane

Re: SS2 Community Patch (SCP) Beta 5
6804199fb3c17
Crosslinked to the eng2 issue reporting thread.
Acknowledged by: voodoo47

6804199fb4012sarge945

Re: SS2 Community Patch (SCP) Beta 5
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same thing happened to me a few days ago while playtesting beta5. good to know it's not us.

The game in general seems to have some general weirdness - random crashes, things suddenly losing their links so frobbing doesn't work. It's generally unstable. It gets a lot more crashy and unstable on Linux under Wine, and/or with lots of mods installed.

I really hope the source code to NewDark releases, because I definitely want to see if these back-end issues are fixable.

6804199fb416bvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb4351
1-2 crashes per playthrough, I would say that is pretty ok. there are some rare bugs that can softlock the game (object acquiring a random prop, that includes link deletion), other ones that are just an annoyance (stack reducer, weapon destroyer), but overall, I have seen (much) worse. and there is that eng1->eng2 transition where the game just loves to go boom (but again, doesn't matter whether vanilla or modded).

also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

6804199fb4bbesarge945

Re: SS2 Community Patch (SCP) Beta 5
6804199fb4c24
also, from my experience, mods do not make this worse, unless you are running something horrible from that one mod topic where all the crazy from the east is gathered.

I thought you were talking about my gameplay experiments topic for a second there, until I read east

6804199fb4cdfvoodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb4d33
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

6804199fb4f05sarge945

Re: SS2 Community Patch (SCP) Beta 5
6804199fb4f66
yeah. just be glad we are not hosting Svэtlana the slooty midwife here.

I'm just waiting for the inevitable "my nude hybrids mod was censored" topic
Re: SS2 Community Patch (SCP) Beta 5
6804199fb50ea
It bothers me that the message from Polito you hear in the cutscene where goggles wakes up from cryostasis is not in the emails list. How viable would it be to add that message there as a new, already-read email?

6804199fb51b8voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb520b
technically doable (though the audio would have to ripped from the cutscene, possibly lowering its quality), but somewhat unnecessary perhaps? the goal gets logged, so it's not like you won't know what to do if you manage to skip the cutscene by mistake or something.
Re: SS2 Community Patch (SCP) Beta 5
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voodoo47
It's not about that, it's about immersion.

6804199fb59e3voodoo47

Re: SS2 Community Patch (SCP) Beta 5
6804199fb5a36
hmm.. now that I think about it more, it may not be so easy to add an email and set it as already played from the get-go.
Re: SS2 Community Patch (SCP) Beta 5
6804199fb5b31
Would it be possible to make it start playing and then immediately be interrupted with the ship damage email that typically plays when you take a few steps in the starting room?

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