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ObjProp 123 "RepContents" // type sRepContents , flags 0x0000 , editor name: "GameSys: Rep. Contents"{ "Obj 1 Name" 1 EXP "Obj 1 Cost" 100 "Obj 2 Name" 1 EXP "Obj 2 Cost" 100 "Obj 3 Name" 10 EXP "Obj 3 Cost" 1000 "Obj 4 Name" 10 EXP "Obj 4 Cost" 1000}ObjProp 123 "RepHacked" // type sRepContents , flags 0x0000 , editor name: "GameSys: Rep. Hack Contents"{ "Obj 1 Name" 1 EXP "Obj 1 Cost" 50 "Obj 2 Name" 1 EXP "Obj 2 Cost" 50 "Obj 3 Name" 10 EXP "Obj 3 Cost" 500 "Obj 4 Name" 10 EXP "Obj 4 Cost" 500}
+ObjProp "EXP Cookies" "PhysType" // type cPhysTypeProp , flags 0x0011 , editor name: "Physics: Model: Type"{ "Type" Sphere "# Submodels" 1}
DML1ObjProp 300 "RepHacked"{ "Obj 3 Name" 1 EXP "Obj 3 Cost" 100 "Obj 4 Name" 10 EXP "Obj 4 Cost" 1000}
DML1+ObjProp "EXP Cookies" "PhysType"{ "Type" Sphere "# Submodels" 1}
not sure whether the sounds are editable in that way, but we'll check.
make the "THANK YOU FOR USING VALUE REP" sound effect play only when closing the shop GUI window.