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I was going to bitch and moan, but I suppose those prices are good in that you'll only be able to buy up to something like 20-40 modules in any given playthrough, which isn't a huge amount and wont utterly destroy balance, and may even add some meaningful choice in the process (desire to buy nanites conflicting with desire to buy ammo, maint. tools, and whatever else).Doesn't have to be a bad thing and I may even be interested in the dml myself. Currently I find myself just spamming ammo and maint tools from value reps, which also is a bit balance-destroying.
shouldn't be too balance destroying in its current state - I think max nanites I've ever had was about three thousand, and I'm quite the hoarding type. so my guess is that with this, about 50 extra modules would be possible if you go nuts, and that's not enough to throw things off - just enough to get one more level of that one skill of your dreams if you end up being just a few modules shy.
I don't really care, made the mod for mireazma, JU! wanted it to be public, so it is, whoever thinks loading this is a good idea can go ahead and do so, it doesn't have to make sense, or have a point.
[...]also, the prices are trivial to change, just edit the dml with any notepadesque editor (and start a new game).
DML1ObjProp 300 "RepHacked"{ "Obj 3 Name" 1 EXP "Obj 3 Cost" 111}