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I think the idea of allowing to change difficulty mid-game (as is possible in many modern games as well) is to give people who are having a tough time a way to scale the game to their skills without having to restart.
The problem with changing the difficulty mid-game is that Dark isn't designed for that kind of nonsense. Thief doesn't let you change difficulty mid-mission, because when you start a mission there can be a lot of processing and setup based on the difficulty level. SS2 does the same thing when you enter a map for the first time.
also, no on adding more stuff like audiologs to this minimod, I have bigger fish to fry - the ghost mentioning multiple hacks of the replicator ought to be enough.