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nice, UARMM looks like a good addition to my list, but I too will wait to implement it until you create a version that involves StrayLights 0.2.7 (I assume thats what you're gonna use) or if not, then 0.2.8 ?
Did you fix the map problem, (even though I've yet to use the map, I'm sure I'll have to eventually).
so with that said, do you know of anywhere in this forum that discusses my savegame problem? If I have to restart, or more to the point when I do change the mods, it would be a good time to fix that problem as well.
With that in mind, Do you think you could do me the personal favor of creating a version of UARMM that includes the newest StrayLight like you already intended, the HiTorque with your level 2 (assuming map is ok), the WormOnly stuff, as well as an Ejected_Bullet_Casings that don't disappear...? If we did that, than maybe we could just bundle all this stuff up and make a hefty graphic upgrade...
p.s. what do you think about Arcaniac graphics redux..? is there anything within that modpack that i should consider using, because I've already decided not to use it unless I pick pieces out...
p.s.2: how do you use a phrase like miracle.freaks UARMM repack and have that phrase be the link without posting the link under it? I know thats probably a noob question, but hey...
[url=https://www.systemshock.org/index.php/topic,638.0.html]miracle.freaks UARMM repack[/url]
Thanks again for all your help...Nutz0p.s.3: I started a topic in free discussion called All the Games you've ever loved:https://www.systemshock.org/index.php/topic,990.msg3557.html#msg3557
I've spent the past hour or two or 3 (definately three) reading the details of every Mod for System Shock 2 and downloading a fair share of them. After spending these hours doing so, I realized I could have saved myself the trouble had there been a topic about combining all the mods to make one killer game.
when we talk about activating mods in order, does it have to appear in order on the list in Ss2MMor just have been activated in order?