682955d6bd75e

682955d6c9536
2 Guests are here.
 

Topic: SS2 Big Droid Immortality Protocol Read 27537 times  

682955d6c9f8bvoodoo47

682955d6c9ffe
Tags: °SS2 °dml

Upon destruction, a droid will not explode completely, but create a wreck that will persist in the world for another 20 seconds, and then blow up normally. During this timeframe, you can repair it to convert it to your side - and do this infinite amount of times, technically making the droid immortal. Repair 3 for Maintenance droid, 4 for Security Droid, and 5 for Assault droid (and 50 nanites) required at the moment, the repairs should be reasonably difficult.

requires SS2tool patched install of SS2 (NewDark v2.48+, NVscript loaded), can be activated/deactivated mid game, load with the highest priority.
« Last Edit: 09. July 2019, 10:46:10 by voodoo47 »
682955d6ca20e
Thanks for this, mate. When you say "assign it the highest priority.", you mean of course that it must be above both Repairman and Turret Fixer?

682955d6ca2e7voodoo47

682955d6ca339
it actually doesn't matter, all that needs to be avoided are crazy ideas like sticking it lower than SCP. also, turret fixer is now included in the Repairman (1.01+), if you still have the standalone test version, you should get rid of it.
« Last Edit: 01. November 2017, 17:38:49 by voodoo47 »
682955d6ca434
Thanks (and I didn't know that Turret Fixer is unnecessary when running Repairman v1.01, so thanks for telling me that, too).

682955d6ca50dtiphares

682955d6ca55d
i justed wanted to say thank you for this mod.. back in 1998 when i've played system shock 2 for the first time i expected those security-droids to be hackable/repairable, i always wondered why it wasn't implemented.. was it due to time constraints or didn't they plan that at all?
 thank you very much anyways, it feels much much more complete now   :)
« Last Edit: 12. March 2018, 20:52:46 by tiphares »

682955d6cc3e5sarge945

682955d6cc44c
Can we get a version requiring 4,5 and 6 repair instead of 3, 4 and 5?

682955d6cc545voodoo47

682955d6cc599
it's trivial to change the requirements - edit the dml and search for ReqTechDesc (there will be three instances, one for each droid), and set it to whatever you like.

that's one of the beauties of dml mods - you can tweak them with very little editor knowledge, in this case, almost none at all.
« Last Edit: 13. March 2018, 13:54:21 by voodoo47 »

682955d6cc86csarge945

682955d6cc8c7
it's trivial to change the requirements - edit the dml and search for ReqTechDesc (there will be three instances, one for each droid), and set it to whatever you like.

that's one of the beauties of dml mods - you can tweak them with very little editor knowledge, in this case, almost none at all.

Fantastic! It might be a good idea to put that information in the OP in case anyone else finds it interesting. Thanks for the info!

682955d6cca4aGuyFawkesGaming

682955d6cca9e
Pretty cool, you brought one of my favorite things about BioShock (more things to hack) to System Shock 2. I feel it would be cooler though if you were able to hack them without blowing them up first, via Hack skill, as an option as well.

I also think I would be a cool concept if you could hack Protocol Droids too, though given their method of attack it should only work with the Hack skill and not the Repair skill after the fact. This should also mean they'd require a lower Hack skill (3 sounds fair) given they wouldn't be immortal like the other droids.

682955d6ccb48voodoo47

682955d6ccb9a
doable, but the idea of this mod is to give more value to the repair skill - if they were hackable, nobody would bother (again).
682955d6ccd41
I still think, as this is repair+rewire+rewrite, it should also require a minimal Hacking skill alongside the Repair skill.
For example:
Mainenance droid:  Repair 3 & Hacking 1
Security droid:          Repair 4 & Hacking 2
Assault droid:           Repair 5 & Hacking 3

682955d6ccf83voodoo47

682955d6ccfda
the idea of this mod is to give more value to the repair skill
anyway, as mentioned earlier, changing the requirements is laughably easy, so whoever feels like they need to be bumped up, can grab a text editor and change them as deemed fit.
Code: [Select]
{
"Hack" 0
"Repair" 0
"Modify" 0
"Maintain" 0
"Research" 0
}
Acknowledged by: JML

682955d6cd158GuyFawkesGaming

682955d6cd1ab
I think you're misunderstanding, the Hack skill can be used to avoid destroying the droids first. Just sneak up on them and you're golden. However if they do get destroyed then the Repair is employed. The droids are not immortal if just hack is used, much like the turrets with the Repairman mod.

The idea for the Protocol Droid was the it can only be hacked and isn't immortal due to it's attack method; there's nothing left to repair afterwards. This makes this particular droid arguably less useful which is why I mentioned that if done the hack skill requirement should be low. Even so I can see a Protocol Droid suicide bombing some Hybrids useful in certain situations.

682955d6cd279voodoo47

682955d6cd2d2
I understand - what I'm saying here is that hack is not part of the equation on purpose, as the aim of this mod is to make repair more useful.

but maybe I'll make the bot hackablility into another minimod - I'm thinking bots hackable but only if immobilized by the stasis field generator first. should be interesting enough.

682955d6cd5fesarge945

682955d6cd658
but maybe I'll make the bot hackablility into another minimod - I'm thinking bots hackable but only if immobilized by the stasis field generator first. should be interesting enough.

Stasis field generator usefulness mini-mod :P

682955d6cd85dvoodoo47

682955d6cd8b9
no, but it would be very easy to make.

682955d6cda38voodoo47

682955d6cda8f
I'll tell you once your alpha-beta-epsilon is released. or you can post the unmodified SS2 beta files and I'll make the mod for you.
« Last Edit: 25. April 2018, 06:57:38 by voodoo47 »

682955d6cdbc5GuyFawkesGaming

682955d6cdc16
Is it normal for disposable maintenance tools to not work on the droids? Also I've progressed much further in the game, I really do like that the droids and turrets can now be repaired but feel that their damage output and resistance become negligible in later stages of the game that repairing them becomes a chore.

I do have an idea but not sure if NewDark scripting will allow it. In Bioshock 2, your hacked security can be upgraded by getting a "blue zone" during hacking. While System Shock 2 obviously doesn't have "blue zones" you could allow security devices to be modified much the same as weapons. In fact, since the Modification skill isn't very useful in it's self this could be a good way to increase it's use as well; kill to birds with one stone (assuming NewDarks script engine allows this).

682955d6cdcd2voodoo47

682955d6cdd22
yeah, the droids are not maintainable at this point. should be possible to add it though - same goes for modify, but no idea whether it can be done in some clean way (meaning without a trillion of extra metaprops).

682955d6ce0e5unn_atropos

682955d6ce148
Would it be possible to let the player mount guns to the droids?: Assault rifles on every arm!

682955d6ce1e1voodoo47

682955d6ce231
yes, most likely. not easily done though.

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
2 Guests are here.
You should try that - jumping off the edge of the ship into empty space and looking back at the ship as you descend into oblivion....funniest thing!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
682955d6cefd4