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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 1 Read 29505 times  

673f68a40902evoodoo47

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This version of SCP is obsolete, retained only for historical reference.
Click here for the current version.

so, now we finally play the game?

also, adding a list of suggested mods, with (hopefully) properly set up priorities.

Mod Edit: Original first post of this thread copied to last post.
« Last Edit: 12. August 2024, 18:10:05 by Moderator »

673f68a409402ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
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so, now we finally play the game?
It's the only winning move.

673f68a409548remyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
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Paging System Shocked...

Loving the changes so far. Unfortunately my game keeps crashing and I'm pretty sure it has something to do with my installation. Oh well.
« Last Edit: 01. November 2014, 07:54:22 by remyabel »
Re: Re: SS2 Community Patch (SCP) Beta 1
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Congratulations on getting this out - I know it's been a huge amount of work.
Re: Re: SS2 Community Patch (SCP) Beta 1
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"The guiding principle for SCP has been that SS2’s gameplay is fine as-is...,"

Fine, yes. But I think Secmod is a great example of how it can be better in most ways, especially in terms of balance.
I love SS2 for it's deep gameplay just as much as it's strong sim design.
Anyway, congrats on your first release. Definitely have to try this sometime soon. Hurrah for more "advancement" to the classic Im Sim collection.
Re: Re: SS2 Community Patch (SCP) Beta 1
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I can't believe System Shocked is not the first to comment on this.

I hope he didn't suffer a fatal attack...

Thanks ZylonBane and voodoo47 for your hard work.
Re: Re: SS2 Community Patch (SCP) Beta 1
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Thanks guys.

(Some quick instructions how to keep S(c)hock 2 German would be much appreciated.*)    [*Systemshock.org obviously spoiled me and I just assumed the German version would be supported form the start - I'll take the opportunity to play it in English for a change.]
« Last Edit: 04. November 2014, 19:08:45 by Ndrake »

673f68a409f05antimatter_16

Re: Re: SS2 Community Patch (SCP) Beta 1
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@Voodoo, as someone who's never done much with SS2 mods, if you provided links to them in your mod screenshot post, it would be helpful. =)

Also, a huge congrats to everyone involved with the project. ^_^
Acknowledged by: voodoo47

673f68a40a0c7remyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
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Here's a random screenshot that shows off the awesome lighting changes.

Short list of awesome things this mod has:

* Significantly improved lighting.

* Changes to particles and explosions.

* Aesthetic changes to the environment, like decals.

Newest attachment shows something that I think looks weird. The door doesn't look right.

What's the purpose of the security access card and the ring buoy?
[door looks weird.png expired]
[scp_screenie6.png expired]
[scp_screenie3.png expired]
[scp_screenie5.png expired]
[scp_screenie4.png expired]
[scp_screenie2.png expired]
[graft shaft.png expired]
[holy shit that water.png expired]
[scp_screenie.png expired]
« Last Edit: 01. November 2014, 10:22:29 by remyabel »
Acknowledged by: Join usss!

673f68a40a1dbOmegaDEATH

Re: Re: SS2 Community Patch (SCP) Beta 1
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Sneaky.  :cyborg:

673f68a40a339OmegaDEATH

Re: Re: SS2 Community Patch (SCP) Beta 1
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Grab all the updates!  :hacker:

673f68a40a4d3Briareos H

Re: Re: SS2 Community Patch (SCP) Beta 1
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So friggin' rad.

673f68a40a909unn_atropos

Re: Re: SS2 Community Patch (SCP) Beta 1
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This mod is like your favourite meal, but better: You have eaten this dish so many times, but this time the first bite tastes astonishingly great and its getting more awesome with every following chunk. (And I'm only on engineering yet. It's the appetize before the main course)
It's amazing to see all the small details you have added to the game; from slight touches to mayor improvements, you can feel the care and (mad) love that went into making this.
I'm now gonna go and put my hat on, just so that I can lift it for ZylonBane and voodoo47 (Now get some sleep, man!). Thanks to you and of course to everyone else involved!

673f68a40ac81remyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
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so, anyone find the easter egg on earth yet?

Haven't found an easter egg, but I liked the shuttle that flies past the earth.

Nice to know that mantling onto the tram tracks means insta-death.

Ah I think I found it...

[Moderator edit: let's not ruin the surprise for everyone, shall we?]
Re: Re: SS2 Community Patch (SCP) Beta 1
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I think nemyax is from russia?

Also congratulations on releasing it!
Haven't looked at it yet.

About the list of suggested mods. Wouldn't it be better to leave the fixed objects out since they are already in the SCP?
If I remember correctly there were some cases where I've made models to be used for SCP and some for the standalone. Something about "not dml fixable".

673f68a40b0b3voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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it' very possible that the model pack will get an update sooner than SCP/SHTUP, in that case, one would want to use both (and with correct priorities), that's why it's included on the picture.


//yup, that's the easter egg. hail to the king, baby!

673f68a40b278System Shocked

Re: Re: SS2 Community Patch (SCP) Beta 1
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SUPER CONGRATS to all the SCP Devs. This is a momentous day for you, the SS2 community and all global lovers of SS2.

In anticipation of the SCP's release, I kinda lost my head over the past couple of months, and for that I sincerely apologize to the SCP Devs and the SS2 community at large, for my negative behavior. I am deeply sorry for any disparaging remarks or unintentional lack of respect that I've shown.

I'll now turn my creative attentions towards improving upon SCP Beta 1, no easy task after reading the SCP's full changlog (WHEW!). Nevertheless, I'm confident that there are still bugs and issues yet to be quashed. I'll be shortly submitting my exhaustive feedback reports for consideration by the SCP Devs, that I'll discover using my Nano-X Augmented Eyes.
[Eye Nano-X Augmented.gif expired]
« Last Edit: 01. November 2014, 14:20:33 by System Shocked »

673f68a40b3e9ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
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Are the Google Drive download links not working? I ask because several dozen people have downloaded the archives from here, despite the very clear suggestion not to.

673f68a40b4f6voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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gdrive apparently sucks for some people (probably throttling/proxy restrictions), as reported a couple of times in the TTLG TFix topic.

btw, both steam and GOG are having a SS2 Halloween sale, so the timing was perfect.

673f68a40b6abremyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
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●   Local pyro field no longer grants immunity to protocol droid explosions. Apologies to all five of you who even knew about this exploit.

I wonder what other exploits have been fixed that render speed run world records obsolete. I searched for "speed" (walking at an angle doesn't seem to provide an increase anymore) and "death" (in reference to the ladder death glitch that plagues the latest speed run.) Has anyone tried to do the speed booster Shodan skip?

Anyway, it's like having two highly anticipated movies released in tandem, SECMOD3 and the SCP Beta. Can't wait until a SCP compatible SECMOD is released.

673f68a40b7d2voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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that means either redoing Secmod with SCP assets or redoing SCP with Secmod assets. considering the amount of work, not likely to happen.
Re: Re: SS2 Community Patch (SCP) Beta 1
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Are the Google Drive download links not working? I ask because several dozen people have downloaded the archives from here, despite the very clear suggestion not to.
Maybe make the hint more prominent.
I downloaded from here out of habit.

it' very possible that the model pack will get an update sooner than SCP/SHTUP, in that case, one would want to use both (and with correct priorities), that's why it's included on the picture.
And what about those models which differ from the fix pack and scp?

673f68a40bf97ThiefsieFool

Re: Re: SS2 Community Patch (SCP) Beta 1
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Congratulations on seeing this multi-year project through guys, it's not an easy thing,  will have a look as soon as I can.
It's true that a SCP Secmod is unlikely to happen, but that's okay, there's a some cross-polination of features between the  two already.

673f68a40c277RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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Terrific work guys.  Your dedication and teamwork is truly iconic.
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