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How delicious...Have been looking forward to this for quite some time.Will try this out next week when I get back from Phoenix...Congrats to voodoo, Zylonbane, and everyone else who worked on this project...
And what about those models which differ from the fix pack and scp?
SHTUP-ND_beta0. SCP_beta1. bug textures:
preferably with ss2tool 6.0
I really like the new broken door in medsci 1. Finally the destroyed walkway makes sense! Then I realised that it's on the hull side of the ship and would open straight into space.
beta2 will take quite a while (couple of months at least, probably more), but chances of a beta1 hotfix coming soon are pretty high - some bugs that should definitely be fixed asap were already reported.
I'll wait for the fix then!
ALERT ALERT ALERT A lot of you might be playing the game with the SCP patch not actually working. I used New Dark v2.43 as instructed and the SCP was NOT functioning but when I deleted "cam_ext.cfg", "cam_mod.ini"and "lg.ini" in the main Shock directory and replaced them with backups I made of New Dark v2.42's same files the SCP worked, although I had to start my game over .I know it seems to be working now because there are flyers up on the walls that were not there before I believe, as well as a few other things like the doors in training choices opening rather than already staying open to begin with. The thing that cinched that the SCP was NOT working in the previous game was when I tried the cigs and they restored NO psi as was changed to restore a bit in the SCP.Just thought I'd let you guys know.
I used New Dark v2.43 as instructed and the SCP was NOT functioning
Did you make a clean install with SS2Tool?
So, it's clearly stated that SCP requires 2.43, and he chooses to run it under 2.42.Move along, folks.