6743ecebb4573

6743ecebb577c
1 Guest is here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 1
Page: « 1 2 [3] 4 ... 19 »
Read 30155 times  

6743ecebb6047Drone-Dragon

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb60b8
Okay, did a fresh install again using New Dark 2.43 and as far as I can tell 2.43 applied as it should AND is actually working with the SCP as it should. The only thing I can tell that could have gone wrong was simply a bad install. :zen:

It really sounds like a local problem, I didn't have to do anything special either. One thing I could imagine going wrong is: If you had NewDark 2.42 before and then ran the Update function of SS2Tool beta 6 (instead of Clean Install), it will ignore all config files. So NewDark 2.43 configs would not get updated.

Thanks Kolya. I'm not sure if this was the problem, but the next fresh install helped anyway, so thanks for at least offering help :heart:...unlike some people.

6743ecebb6293voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb62fa
but he is right you know - SCP requires 2.43, and as long as you patch up your install with ss2tool (6.0 or 5.x - K was kind enough to fix the older tool so now everything works properly) and drop the mod into DataPermMods, or use the modmanager to load it, it will just work, as long as you don't misplace the files.

if you have a manually created install, well, you need to know your way around Dark enough to be able to make it work manually.
Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb63e6
now what someone should do is realease a pack of the best compatible mods

6743ecebb665eSystem Shocked

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb66b4
now what someone should do is realease a pack of the best compatible mods

YEAH baby, where do I sign up ! ! ! (I'm sure it's coming, after a period of experimentation).

6743ecebb677aremyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb67c3
The last thing we need is a repack. We already have enough of those floating around the internet and they generate several issues, including getting permission, solving compatibility issues, quickly becoming outdated and so on and so on.
Acknowledged by: Kolya
Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb6bbe
now what someone should do is realease a pack of the best compatible mods
https://www.systemshock.org/index.php?topic=7116.msg79054#msg79054
 :rolleyes:

6743ecebb6cc2voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb6d0f
yeah, uber modpacks are evil, for reasons already mentioned. for a list of recommended mods, see the second post of this topic - setting up 13 mods via the modmanager is 5 minutes of work which will ensure everything will work as it should. a small price to pay.

just for the record, creating an ubermodpack from those 13 mods is almost impossible, because of dml overwrites, so if you see someone posting a "hey, I made a new modpack from the SCP recommended mods" topic on steam or wherever, please tell him to go eff himself, as he is offering a broken product.
« Last Edit: 02. November 2014, 16:10:40 by voodoo47 »

6743ecebb6e1aZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb6e65
Although, I'm not sure what the purpose is of enabling the Black Egg mod, since SHTUP-ND overwrites that with an animated black egg texture of its own. At least I hope it does.

6743ecebb6f0evoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb6f57
nope, the hipoly egg is not loading the new texture. will fix in a moment - but this is exactly what I was talking about, those using the modmanager will just have to download black egg 1.01 and load it, those with ubermodpacks are screwed.

6743ecebb71beremyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7209
That mod manager is deprecated. Secondly, it looks like you have a bunch of mods that are not going to be compatible. Seriously, just follow voodoo47's screenshot.

6743ecebb72c2voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7313
apparently the big red "not compatible" message is not clear enough, so modified accordingly.

just for fun, where the heck did you manage to grab it?
Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7584
apparently the big red "not compatible" message is not clear enough, so modified accordingly.

just for fun, where the heck did you manage to grab it?

obviously i didn't mean to play the game with all this shit loaded, i know it would eventually crash on me. there's only a few mods compatible anyway, which is quite sad.
as for ss2mm, i got it off here about 3-4 yrs ago. did a quite nice setup back then and never touched ss2 ever since.
Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb768e
tried ss2bmm earlier today. bitch removed an entry from my cam_mod.ini as soon as i started it...
..dude...

6743ecebb776fvoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb77b8
well that's kind of the point of the manager, it will manage the cam_mod.ini for you. the current version will disable the default modfolders, to make sure anything lurking there will not interfere. trust me, VERY desirable.

anyway, start off from here, if that won't get you running as you want, post a separate topic on the Helpdesk.

6743ecebb7840OmegaDEATH

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7889
I don't touch mod managers.
Copy pasta skills ftw

6743ecebb7977ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb79cb
Any future issue-reporting posts (not including installation issues) should go in the SCP issue-reporting thread.

6743ecebb7bbcvoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7c0d
I don't touch mod managers.
Copy pasta skills ftw
sure thing - as mentioned before, if you know your way around the Dark, you can tweak everything manually, but for most people, setting up 10+ mods in cam_mod.ini manually without screwing something up is next to impossible. BMM is simple and useful, and I'm going to say that anyone NOT using it is on his own.

6743ecebb7d48redrain85

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7d93
Been waiting for this.  Now I get to play someone else's mod, after working marathon hours the last three weeks to update a mod I worked on.  I need to get away from it for a while.  You get sick of looking at your own stuff.  I'm sure ZB and voodoo need a well-deserved break, as well.  At least for a little while.

6743ecebb7e18voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7e67
nope, no rest for the wicked.

6743ecebb7f00remyabel

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb7f48
The great thing about the new lightning is that you no longer have to crank up the gamma to actually be able to see. Plus it looks great in the dark.
Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb83ca
so, now we finally play the game?


also, adding a list of suggested mods, with (hopefully) properly set up priorities.

Hi :)

I'm using gog version. Use ss2 tool and patch it with success. Did use gog patch too, but before ss2toll.
Here's my mod list.
Image: http://i.imgur.com/Hn12efV.jpg

What i don't understand is accordingly to "newbie guide":

1. Vurt's Flora Overhaul (updated plant life)
2. Vurt's Space Textures (for nice window views) ???

1. Why don't you use Space textures? Or they part of some other mod?
I can't see the difference when mod is activated and when is not. Same universe all the way.

This pictures are taken without Vurt's Space Textures , but even with mod activated are same thing
Image: http://i.imgur.com/YJuiyMr.jpg

Image: http://i.imgur.com/rzqEgzM.jpg


2. SS2 Four Hundred (AccFam_18 & obj_400_SCP_1.01) https://www.systemshock.org/index.php?topic=4240.0

I notice that floors have better textures then mine:

Image: http://i.imgur.com/wwsnOWU.jpg

Image: http://i.imgur.com/sDdsWtu.jpg

I just started game and this pictures are taken in Chun Lo Station, so could someone take their pics of Chun Loo so that i can compare?

3. Earth dynamic sky

Do you use this mod https://www.systemshock.org/index.php?topic=4281.0https://www.systemshock.org/index.php?topic=4281.0 ?

6743ecebb847evoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb84cd
as far as I can see, everything is working properly.

//yeah, with SHTUP-ND, the extra hires space is not really necessary. removed from the guide.
« Last Edit: 03. November 2014, 01:26:47 by voodoo47 »
Re: Re: SS2 Community Patch (SCP) Beta 1
6743ecebb8620
this engine is a total asshole when it comes to mod installing. just take a look at how any id/valve-made engine - plus any respective sourceport - manages mods/addons. it's a joke in comparison. also stability is non-existent really. but you guys are amazing, i wish to see you head over to kickstarter, buy the brand and port the whole game to unreal or something.

btw
http://www.moddb.com/games/citadel
1 Guest is here.
it's a nanite driven world. with monkeys, ninjas and zombies. ~v47
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6743ecebbbfbf