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Topic: [Obsolete] SS2 Community Patch (SCP) Beta 1
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Re: Re: SS2 Community Patch (SCP) Beta 1
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Same here. I never played SS2 when it first came out, but I'm glad it's still receiving the love after all of these years. Great work on the patch, guys.  :thumb:
Re: Re: SS2 Community Patch (SCP) Beta 1
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Is there any way to restore the Localized Pyrokinesis exploit? Or at least, for it to provide like 50% protection or something? The in-game description specifically states that it protects against fire damage, but what fire hazards actually exist in the game? I feel like LP should still give some protection from robot explosions for OSA melee builds.

6741485e38471voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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it was an exploit, the text stating that it protects against fire was just a crutch I've added to mask it (not knowing the exploit will get fixed later). it has already been removed from the current SCP build.

it could be restored, but I don't think we want to.
« Last Edit: 02. April 2015, 10:37:59 by voodoo47 »

6741485e387b8RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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So LP no longer protects against fire?
Re: Re: SS2 Community Patch (SCP) Beta 1
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it was an exploit, the texts stating that it protects against fire was just a crutch meant to mask it.
How do you know?

6741485e38c4bvoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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if it was intentional, the ability would probably have been mentioned in the description. also, if I remember correctly, the gamesys setup strongly suggests that this was unintended.

6741485e38d30RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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But the player is ON fire...
Re: Re: SS2 Community Patch (SCP) Beta 1
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it was an exploit, the texts stating that it protects against fire was just a crutch meant to mask it. it has already been removed now that the exploit has been fixed.

I don't understand what you mean. Are you saying that the Devs didn't know how to fix Localized Pyrokinesis, so they added a description in the game to "cover" for it? That sounds like a stretch. Unless you have some kind of communication with the devs, I think a personal call was made on this modification. If the game text specifically states "protects from fire" shouldn't the power provide some kind of defensive buff?

Furthermore, the need to include LP's protection is less about its status as an "exploit," and more about its usefulness for OSA builds. A pure OSA has a hell of a time in the early game without the protection LP provides. Getting through Engineering is hell. It is widely accepted that OSA is the weakest class in the game and has balance issues. Exploit or no, the protection that Localized Pyrokinesis provides helped improve OSA's imbalance.

While I really like this mod and all of your changes, pretty please put this back?

6741485e39156voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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I have added the description when SCP beta1 was in development, and forgot to remove it when the exploit got fixed, so beta1 shipped with an incorrect description (it's already fixed in the wip build). the orig text does not mention anything about fire protection.

I'll talk to the rest of the team, but as already mentioned, this was happening because of a bug unless I remember wrong, and if that is/was the case, then the chances of it being restored are close to 0.
« Last Edit: 02. April 2015, 10:45:08 by voodoo47 »

6741485e392c5ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
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Localized pyro protects the player from fire damage. It makes no damn sense that it would also protect the player from the concussive force and flying shrapnel of an exploding robot.

6741485e393abRocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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Absolutely agree.  I think its the fire that's in question though isn't it?

6741485e39481ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
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Errr, no. The question is exploding robots.
Re: Re: SS2 Community Patch (SCP) Beta 1
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Localized pyro protects the player from fire damage. It makes no damn sense that it would also protect the player from the concussive force and flying shrapnel of an exploding robot.

Isn't fire still a component of the explosion damage though?  Shouldn't a player who has no protection from fire take more damage than someone who does?
Re: Re: SS2 Community Patch (SCP) Beta 1
6741485e39a78
I have added the description when SCP beta1 was in development, and forgot to remove it when the exploit got fixed, so beta1 shipped with an incorrect description (it's already fixed in the wip build). the orig text does not mention anything about fire protection.

I see, my mistake then. I had just looked over the changes made in the last release.

I really liked that it made OSA more viable in the early game. I understand that complete damage negation from an exploding robot is a little ridiculous, but it's a logical conclusion that if you can wrap your body in fire and not take damage, that you will probably be immune to fire damage from an external source.
So maybe Localized Pyrokinesis could provide like a 20% defense buff against explosions (to account for the fire resistance)?

6741485e39b27voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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it's going to be 25%, most probably.
Acknowledged by: Kolya

6741485e39c0bmonkeybrain

Re: Re: SS2 Community Patch (SCP) Beta 1
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beta 2! beta 2!

/the mob keeps chanting

6741485e39d2aZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
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There's been some internal discussion regarding making it possible to destroy worm piles with incendiary attacks (explosives, psi fireballs, etc.). On the one hand, this would fix worm piles being nonsensically indestructible. That's good. On the other hand, first-time players could unknowingly deprive themselves of ammo sources for the exotic weapons. That's bad.
Re: Re: SS2 Community Patch (SCP) Beta 1
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I can't wait for beta 2 either. I hope it won't be much longer.

By the way I would leave the worms as they are.  Just my opinion.

6741485e3a001RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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Well... I can see why you might want that.  At the same time, pointing a fusion cannon at a worm pile and having it smile right back at you seems... off.
Re: Re: SS2 Community Patch (SCP) Beta 1
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6741485e3a386RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
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LOL.  Well that's only because being able to kill larva would interrupt building units which wouldn't happen for toss or terran.  They have like 20 armor.  Our worms don't have that... affliction?
Re: Re: SS2 Community Patch (SCP) Beta 1
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I know why you can't kill the larva that easily even though it doesn't make much sense, it's just a game design decision.
Good design is more important than being realistic.
And here we are back at the topic :-D

6741485e3a5e8voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
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my suggestion was to make them "retract" and disappear for a short while upon receiving damage, then reappear again.
Re: Re: SS2 Community Patch (SCP) Beta 1
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That way people might think there is a set respawn rate and they can collect worms endlessly.
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