674148132fa5d

6741481330dc1
21 Guests are here.
 

Topic: [Obsolete] SS2 Community Patch (SCP) Beta 1
Page: « 1 ... 11 [12] 13 ... 19 »
Read 29910 times  

Re: Re: SS2 Community Patch (SCP) Beta 1
674148133146e
Same here. I never played SS2 when it first came out, but I'm glad it's still receiving the love after all of these years. Great work on the patch, guys.  :thumb:
Re: Re: SS2 Community Patch (SCP) Beta 1
67414813315e2
Is there any way to restore the Localized Pyrokinesis exploit? Or at least, for it to provide like 50% protection or something? The in-game description specifically states that it protects against fire damage, but what fire hazards actually exist in the game? I feel like LP should still give some protection from robot explosions for OSA melee builds.

67414813317b1voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481331801
it was an exploit, the text stating that it protects against fire was just a crutch I've added to mask it (not knowing the exploit will get fixed later). it has already been removed from the current SCP build.

it could be restored, but I don't think we want to.
« Last Edit: 02. April 2015, 10:37:59 by voodoo47 »

6741481331ad7RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481331b2e
So LP no longer protects against fire?
Re: Re: SS2 Community Patch (SCP) Beta 1
6741481331ef0
it was an exploit, the texts stating that it protects against fire was just a crutch meant to mask it.
How do you know?

6741481331fb0voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481331ffa
if it was intentional, the ability would probably have been mentioned in the description. also, if I remember correctly, the gamesys setup strongly suggests that this was unintended.

674148133208eRocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
67414813320e2
But the player is ON fire...
Re: Re: SS2 Community Patch (SCP) Beta 1
67414813323ec
it was an exploit, the texts stating that it protects against fire was just a crutch meant to mask it. it has already been removed now that the exploit has been fixed.

I don't understand what you mean. Are you saying that the Devs didn't know how to fix Localized Pyrokinesis, so they added a description in the game to "cover" for it? That sounds like a stretch. Unless you have some kind of communication with the devs, I think a personal call was made on this modification. If the game text specifically states "protects from fire" shouldn't the power provide some kind of defensive buff?

Furthermore, the need to include LP's protection is less about its status as an "exploit," and more about its usefulness for OSA builds. A pure OSA has a hell of a time in the early game without the protection LP provides. Getting through Engineering is hell. It is widely accepted that OSA is the weakest class in the game and has balance issues. Exploit or no, the protection that Localized Pyrokinesis provides helped improve OSA's imbalance.

While I really like this mod and all of your changes, pretty please put this back?

67414813324e1voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
674148133252e
I have added the description when SCP beta1 was in development, and forgot to remove it when the exploit got fixed, so beta1 shipped with an incorrect description (it's already fixed in the wip build). the orig text does not mention anything about fire protection.

I'll talk to the rest of the team, but as already mentioned, this was happening because of a bug unless I remember wrong, and if that is/was the case, then the chances of it being restored are close to 0.
« Last Edit: 02. April 2015, 10:45:08 by voodoo47 »

6741481332651ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
674148133269d
Localized pyro protects the player from fire damage. It makes no damn sense that it would also protect the player from the concussive force and flying shrapnel of an exploding robot.

674148133272fRocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481332779
Absolutely agree.  I think its the fire that's in question though isn't it?

6741481332800ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
674148133284a
Errr, no. The question is exploding robots.
Re: Re: SS2 Community Patch (SCP) Beta 1
6741481332acf
Localized pyro protects the player from fire damage. It makes no damn sense that it would also protect the player from the concussive force and flying shrapnel of an exploding robot.

Isn't fire still a component of the explosion damage though?  Shouldn't a player who has no protection from fire take more damage than someone who does?
Re: Re: SS2 Community Patch (SCP) Beta 1
6741481332db9
I have added the description when SCP beta1 was in development, and forgot to remove it when the exploit got fixed, so beta1 shipped with an incorrect description (it's already fixed in the wip build). the orig text does not mention anything about fire protection.

I see, my mistake then. I had just looked over the changes made in the last release.

I really liked that it made OSA more viable in the early game. I understand that complete damage negation from an exploding robot is a little ridiculous, but it's a logical conclusion that if you can wrap your body in fire and not take damage, that you will probably be immune to fire damage from an external source.
So maybe Localized Pyrokinesis could provide like a 20% defense buff against explosions (to account for the fire resistance)?

6741481332e6bvoodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481332ec0
it's going to be 25%, most probably.
Acknowledged by: Kolya

6741481332f60monkeybrain

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481332fac
beta 2! beta 2!

/the mob keeps chanting

6741481333076ZylonBane

Re: Re: SS2 Community Patch (SCP) Beta 1
67414813330ca
There's been some internal discussion regarding making it possible to destroy worm piles with incendiary attacks (explosives, psi fireballs, etc.). On the one hand, this would fix worm piles being nonsensically indestructible. That's good. On the other hand, first-time players could unknowingly deprive themselves of ammo sources for the exotic weapons. That's bad.
Re: Re: SS2 Community Patch (SCP) Beta 1
6741481333230
I can't wait for beta 2 either. I hope it won't be much longer.

By the way I would leave the worms as they are.  Just my opinion.

67414813332d7RocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
6741481333320
Well... I can see why you might want that.  At the same time, pointing a fusion cannon at a worm pile and having it smile right back at you seems... off.
Re: Re: SS2 Community Patch (SCP) Beta 1
6741481333599

674148133365cRocketMan

Re: Re: SS2 Community Patch (SCP) Beta 1
67414813336a7
LOL.  Well that's only because being able to kill larva would interrupt building units which wouldn't happen for toss or terran.  They have like 20 armor.  Our worms don't have that... affliction?
Re: Re: SS2 Community Patch (SCP) Beta 1
67414813337af
I know why you can't kill the larva that easily even though it doesn't make much sense, it's just a game design decision.
Good design is more important than being realistic.
And here we are back at the topic :-D

6741481333870voodoo47

Re: Re: SS2 Community Patch (SCP) Beta 1
67414813338bc
my suggestion was to make them "retract" and disappear for a short while upon receiving damage, then reappear again.
Re: Re: SS2 Community Patch (SCP) Beta 1
674148133399c
That way people might think there is a set respawn rate and they can collect worms endlessly.
21 Guests are here.
The key to artificial intelligence has always been the representation.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6741481336916