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but the (surgical units) cost something. it may be just a few nanites, but they do. making the piles infinite for healing would present a costless limitless instant heal, and that is not a good idea. and as we can't bring nanites into the equation (how?), we need the player to pay with something else - his time. hence, the idea to make them regenerate after a couple of minutes. can you wait near the pile to heal fully? sure, but you are wasting your time, and also risking a (un)friendly hybrid coming along and bashing on your head.I think I'll check whether this could be implemented via gamesys/dml, if doable, then I'll probably make it into a SCP minimod, just like the stasis field generator stasis trap.
You could even make the model scale down on every use (or use different models if that is possible) to visualize to the player that the amount (of worms) is decreasing on every use.
Or, y'know, just use the health bar.
Definitely have plenty of worms now. I had over 200 of them when I wentafter the Brain.
I'm pretty sure he was talking about freezing (as in pausing) the animation, in order to make them look less alive.
how much will we have to sleep for beta 2? approx?