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Here's what I currently have planned for some replacement smokes and booze scripts...Cigarettes: Smoking a cig will subtract 1 HP down to a minimum of 1 (vanilla script will take it down to 0). It will also add 1 PSI, unless you're at 1 HP, in which case it will do nothing. This is to discourage using med beds to abuse the PSI-for-HP exchange mechanic. If you have Strong Metabolism, you can smoke cigs without losing HP. You will never be prevented from smoking a cig, even if it will have no effect.Liquor: Drinking alcohol will add 1 HP and subtract 4 PSI, just like in vanilla. My original thought was to make this symmetrical with cigarettes, so you couldn't gain HP unless you had PSI to exchange, but alcohol grants HP because it's a subset of food, just with a side effect of subtracting PSI. If you have Strong Metabolism, you can drink without losing PSI. You will never be prevented from drinking, even if it will have no effect.I like to think these changes will bring about a generation of hard-drinking, chain-smoking OSA agents.Thoughts?Y'know, now that I think about it, it's odd that SS2 provides a device to cheaply restore your full health, but doesn't provide an equivalent device to restore your psi power (like Prey does). Would probably be too unbalancing to add such a device.
"If you have Strong Metabolism, you can drink without losing PSI" maybe a bit too good - would it be possible to just halve the psi point cost? or maybe reduce the psi point cost to just 1.
Cigarettes: Smoking a cig will subtract 1 HP down to a minimum of 1 (vanilla script will take it down to 0). It will also add 1 PSI, unless you're at 1 HP, in which case it will do nothing.[...] If you have Strong Metabolism, you can smoke cigs without losing HP. You will never be prevented from smoking a cig, even if it will have no effect.Liquor: Drinking alcohol will add 1 HP and subtract 4 PSI, just like in vanilla.[...] If you have Strong Metabolism, you can drink without losing PSI. [...]I like to think these changes will bring about a generation of hard-drinking, chain-smoking OSA agents.Thoughts?
ZyklonB
https://www.youtube.com/watch?v=CrVO2NWs6WkIt's not super apparent from the video, but in addition to the eye wobble, drinking alcohol also makes you wander off course while walking. Unfortunately the method used to accomplish both these things makes leaning into walls or objects while drunk glitchy, so this effect will be an optional mini-mod.
What do you think? Thumbs up or down?
yes, to my eye, the floor select button looks a bit too large on the second screenshot - unlike the door open button, which is probably just about right.
This would be a lot better looking IMO if the vision wobble was circular, rather than side-to-side, like it is in Deus Ex
thumbs up 3000... great find for improvement. this would look great now imo, as rosedude 🥀 already wrote: 'elevator' is equalized now, it looks about right to me