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Topic: SCP Beta 4 Issue Reporting Read 84811 times  

673f194fa0140ZylonBane

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Submit all SCP Beta 4 bug reports here.

Before you report a problem, make triple sure that you have patched up with the latest SS2tool (with no manual tweaks to the cfg and ini files) and are running a clean install of Beta4 - if you want to report an issue you found in an earlier release (or even vanilla), you can, but you need to make sure it still exists in Beta4 before submitting.

Also, it would be prudent to enable the stats overlay when playing/testing - hit SHIFT+; to bring the console up, type show_stats and press enter.

This topic is now closed due to the release of SCP Beta 5.
« Last Edit: 01. January 2024, 04:29:44 by ZylonBane »

673f194fa02c6System Shocked

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Page 49 of the PDF ReadMe for SCP Beta 4 for the Rec2.Mis level states this reported issue, followed by a Dev's comment :

- Texture on convex wall corner left out of main elevator needs tiling corrected. //not sure what do you mean.

Just making sure that this was fixed, if needed, and not overlooked.

673f194fa049bvoodoo47

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I'm guessing this actually is a rec1 report, and if that's the case then yeah, texturing has been fixed there.
Acknowledged by: System Shocked

673f194fa077eSystem Shocked

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I'm guessing this actually is a rec1 report, and if that's the case then yeah, texturing has been fixed there.

I leave it to your expertise as to which level the issue actually exists and as to whether or not it's been already fixed.

673f194fa0871voodoo47

« Last Edit: 04. November 2017, 22:27:59 by voodoo47 »

673f194fa0aa2System Shocked

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why bother asking then?

This reported issue seemed to be open ended and not resolved, so I wanted to bring it to your attention so that it could be investigated/resolved. 

673f194fa0d40voodoo47

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What penguin?
sometimes, stars just align for no reason.

673f194fa0fc8voodoo47

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allright, while the entertainment value of all the things that are currently going on in the beta4 report doc is undeniably high, its primary function is to store exact information in a way that would allow easy filtering and manipulation, so I think we need a few basic rules to keep things tidy;

-the sheet is a place where you log concrete problems, example: alien goo on ops near a corpse hanging from a ceiling is upside down. a report like this will get marked as fix/no fix by a dev, usually with a simple explanation. if you want to discuss that, take it to the forum/this topic, the sheet is not a chat app. short description of whatever you've got, a screenshot, mapname, and nothing else.
-do not "reply" to explanations in the sheet, again, if you want to discuss something, the forum is the place.
-try to avoid logging indistinct stuff like "a lot of things clip into other things". this isn't very helpful.
-suggestions are also better off discussed here, and only logged into the doc when approved/found relevant.

this won't be enforced strictly, but make no mistake, anyone screwing the doc too much WILL earn a short vacation.


slight cleanup will be performed soon.
« Last Edit: 17. November 2017, 13:08:41 by voodoo47 »

673f194fa10e1ZylonBane

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Now I remember why I never read that thing. Jesus.

673f194fa120dvoodoo47

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under normal circumstances, I find the sheet quite helpful and easy to work with, so it serves its purpose, I believe.

cleanup complete, so all should be good for the moment.

673f194fa134eSystem Shocked

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Concerning any SCP feedback GOOGLE document, I haven't been able to figure out how to submit 2 or more screenshot links into the same "Column D" single cell named "Screenshot/Savegame" links. If this is doable, how does one easily go about doing so???
« Last Edit: 22. November 2017, 09:04:59 by Moderator »

673f194fa1459voodoo47

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uh.. you just hit space and keep pasting them into the field? anyway, why not simply link a small gallery instead?

673f194fa1747System Shocked

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uh.. you just hit space and keep pasting them into the field? anyway, why not simply link a small gallery instead?

Sorry voodoo47, I tried/exhausted all machinations of copy-space-paste without success. I'm able to paste two entries into a cell, but as just regular text, not as true working links.
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I fumbled around a little bit and couldn't figure it out myself. So after conducting a quick google search, I've learned that it apparently is not possible to have more than one working hyperlink in one cell.
So I guess you just have to put them in there as plain text.

673f194fa1ba9System Shocked

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Many thanks OLFRED for taking the time in your busy schedule to investigate my issue about not being able to post multiple superlinks within the same issues feedback reporting cell D in the SCP Beta4 GOOGLE issues feedback document. 
« Last Edit: 23. November 2017, 08:06:31 by Moderator »

673f194fa1cf1voodoo47

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plain text links aren't a problem - unless you want to paste in like ten of them, something you shouldn't be doing anyway. again, keep things as short and simple as possible (example - your previous post could have been just "I see, thanks Olfred", 20 characters vs 231).

673f194fa1dd0System Shocked

« Last Edit: 23. November 2017, 22:37:57 by System Shocked »

673f194fa1ff1voodoo47

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this is funny on so many levels.

//alright, amusing demands aside, it's pretty much this;
-sometimes, we legitimately miss stuff. like that medsci1 fan ambient that didn't get fixed because you didn't fill in the mapname properly.
-sometimes, things clip into things intentionally, like a bench that is partially stuck in a wall to make it more narrow. doing something like that is a legitimate thing, and if it looks intentional, I'll leave it be.
-yes, I did misunderstand a few of your reports. blame it on your own inability to express yourself in a clear, easy to understand way.
-feel free to resubmit stuff, I don't mind having a second look, unless it's something really crazy. like that rail on earth that you have a personal beef with for some reason - doesn't matter how much you scream, it's simply NOT getting removed, unless you submit a scientific study that will prove it causes eye cancer or something like that.

to make is short (watch and learn), just do whatever, and I will do the same. as always.


ever wondered what happens when an unstoppable force meets an immovable object?
« Last Edit: 23. November 2017, 13:16:47 by voodoo47 »

673f194fa2170voodoo47

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allright, #33 - you can't be bloody serious. see the attached screenshot for a quick example of an issue/non issue. I'll leave #37 in the sheet, as a reference to what you should NOT post there - again, the sheet is a place where you report actual problems, not voice opinions or start discussions.

I'm not aware of any objects that have been flushed to their surface without leaving at least 1 pixel of space.

673f194fa2296ZylonBane

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I can't tell what that image is even supposed to be showing.
Acknowledged by: Olfred

673f194fa23ecvoodoo47

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it's one of the ventilation shafts next to the medsci to eng maintenance access - if you inspect the first screenshot (marked as "no issue") closely, you can see that the side textures inside the shaft are not mirrored perfectly. the second one however, has a completely different texture on the right side (green). that is an example of something that should be fixed - however if someone expects me to go around making sure that all the wall textures in all the tunnels and corridors match perfectly everywhere, then they are pants-on-head crazy.
« Last Edit: 24. November 2017, 08:39:18 by voodoo47 »

673f194fa2558voodoo47

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ok System Shocked, you are submitting beta3 issues that HAVE BEEN FIXED in beta4 into the beta4 doc (ex #94). I HIGHLY recommend you double check the last batch you've submitted and delete such entries - this is the ONE thing I'm not going to tolerate. continue doing this, and there WILL BE consequences.

also, no need to submit beta3 fix confirmations or questions - either check ingame yourself or post here. for the last time, NO DISCUSSIONS of ANY kind in the sheet - you play the game with the latest SCP build active, find something, grab a screenshot, post it in the sheet with a short description, set the mapname/issue type, nothing else. is this so hard to understand?
« Last Edit: 25. November 2017, 20:28:32 by voodoo47 »

673f194fa2b69System Shocked

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this is funny on so many levels.

//alright, amusing demands aside, it's pretty much this;
-sometimes, we legitimately miss stuff. like that medsci1 fan ambient that didn't get fixed because you didn't fill in the mapname properly.
-sometimes, things clip into things intentionally, like a bench that is partially stuck in a wall to make it more narrow. doing something like that is a legitimate thing, and if it looks intentional, I'll leave it be.
-yes, I did misunderstand a few of your reports. blame it on your own inability to express yourself in a clear, easy to understand way.
-feel free to resubmit stuff, I don't mind having a second look, unless it's something really crazy. like that rail on earth that you have a personal beef with for some reason - doesn't matter how much you scream, it's simply NOT getting removed, unless you submit a scientific study that will prove it causes eye cancer or something like that.

to make is short (watch and learn), just do whatever, and I will do the same. as always.

ever wondered what happens when an unstoppable force meets an immovable object?

1. RE: Sometimes we legitimately miss stuff, like that MedSci fan ambient that didn't get fixed because the mapname wasn't properly filled in.
- Concerning issue #21, sorry but my supplied screenshot displays the mapname and exact map coordinates where the issue exists. It should've been caught/fixed. :P
2. RE: Sometimes things clip into things intentionally, like a bench that is partially stuck in a wall to make it more narrow . . .
- There's no reason for this bench seat to be clipped into the wall . . . the room is large enough so that the bench seat doesn't need to be narrowed. Reduce its clipping from 5-pixels to 1-pixel, your stated typical minimum requirement.
3. RE: Yes, I did misunderstand a few of your reports. blame it on your own inability to express yourself in a clear, easy to understand way.
- I do my best to accurately describe the issue in a concise manner complimented by a visual example of an accompanying multi-faceted screenshot.
4. RE: Feel free to resubmit stuff, I don't mind having a second look, unless it's something really crazy. like that rail on earth that you have a personal beef with for some reason - doesn't matter how much you scream, it's simply NOT getting removed, unless you submit a scientific study that will prove it causes eye cancer or something like that.
- I've been resubmitting stuff in the SCP Beta4 report. Also, I won't mention the "sacred" upper single, lonely, standalone handrail. Oddly, my optometrist just informed me that the sight in my right eye has been diminishing over the past year.   O_o  :stroke:

" . . . just do whatever, and I will do the same, as always."

OK by me !
« Last Edit: 02. December 2017, 01:51:42 by System Shocked »

673f194fa2c74voodoo47

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and by doing whatever, I actually mean "you can submit whatever you think is still an issue, as long as you stick to the rules".
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