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I'm saying that SCP is a huge mod that 99% of users are now stuck with because it has millions of welcomed bug fixes in it that help the player feel that immersion you're talking about. Now start changing this here and that over there because, "it doesn't make sense" or "looks ugly" and you're stepping into a gray area where people now start to resent using SCP because not everyone can objectively agree on matters of design or aesthetic.
ops1.misWould be much cooler if wall/floor/ceiling faded away instead of just dropping down below. //done
MapText_Ops1_0:"Holographic Projection Theater"
that.. actually is a pretty good point. maybe this should be rethought for beta6 (also, rethought actually is a word, never would have guessed).
The "SHODAN logging in" messages were actually an ADaOB addition (see adaob_changes.txt, "Explanation for SHODAN's Slideshow"). Nobody's ever complained, so we left them in.As for it being the original artistic intent that SHODAN could warp reality at this point in the game, if that was ever the case, that idea was abandoned before development started. Looking at the assets for this level, I see that the script on every creature that fades in and out is called "TransluceInOutHolo", the script on all the rumblers is "CS9_HoloRumbler", and the (unused) automap rollover text for this area is...Code: [Select]MapText_Ops1_0:"Holographic Projection Theater"The reason SCP changes how the walls pull away is because the vanilla implementation is, without the nostalgia goggles, janky as hell. Most of the walls either fly into terrain and vanish the moment their centerpoint enters solid, or drop down like sacks of potatoes into the bottom of the room, where you can look down and still see them waiting there during the presentation. Like much of SS2, it's a bit of a rushed mess.That being said, due to multiple requests over the past few years, the current build introduces a delay before the walls fade out, giving them about a second of solidity as they initially pull away.https://www.youtube.com/watch?v=kK2btq1qQAc
3. should be fixed as much as possible in beta5
2. Is it possible and in the scope of this patch to change the way psi tiers are selected? It would be nice if I could cycle tiers directly with a key press, instead of using the hud.
No, I think all the points and counter points have been made. I just hope it wasn't for nothing.
You argue that we should leave the stairs as is. Others argue that we should change them. There's not much we can do to rectify this, we just have to pick a decision and stick with it.
The best solution for mods would probably be to just hide it. This thing is pretty much only useful for first-time players.
I disagree. If a mod changes something, it might actually be useful to articulate the change, especially since not everyone reads changelogs.
On an unrelated note, is this infocomp tied to the newbie flag? Some could argue that it's immersion breaking, and it's likely that if someone skips the training they probably already know what the abilities do.
If someone downloads and installs a mod without even reading what the mod does, there's no helping them.