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my original suggestion was to make all minigames cheaper, butt that is not doable, iirc.
I was thinking it would be interesting to, on the Rec deck basketball court, add some additional worm piles to the upper area on the hard and impossible difficulties. Thoughts?
Also, we've been discussing ways to make Tinker less useless. We're somewhat limited by what we can do with OS upgrades since we don't have engine access, but something we can do, that's relevant to the Tinker skill, is modify the properties of weapons. For example, Tinker could decrease the minimum skill requirements to repair, modify, and maintain a weapon. Or maybe that would be overpowered?
I never liked the fact that worm piles were the sole reason for reactivating the basketball court lights
I'm guessing the implementation would not actually modify the concretes, but set something up in the gamesys, and that would only affect the one particular player who took the trait.
They aren't. SCP requires activating the basketball court power to activate the transmitter. I believe some other mods make this change as well.
I don't really like reducing requirements
Reducing a requirement is mathematically the same thing as increasing a stat. Almost every upgrade in the game involves some kind of stat bonus. Do you dislike the fundamental concept of RPG stat progression?