673fcb68a05e4

673fcb68a1695
1 Guest is here.
 

Topic: SS2 Additional Prison Event (SCP minimod) Read 7905 times  

673fcb68a1c12voodoo47

673fcb68a1c73
Restored some unused stuff into an extra event that will happen when you enter the Ops4 prison, see its (slightly spoilerific) first bit:

https://www.youtube.com/watch?v=uI27QG4rQ4g

requires SCP, load with the modmanager.

https://www.systemshock.org/index.php?topic=12433
« Last Edit: 04. January 2024, 12:58:47 by voodoo47 »
Acknowledged by: System

673fcb68a1dcdZylonBane

Re: SS2 Additional Prison Event
673fcb68a1e1f
I kinda wouldn't mind including that in SCP. Though I'd trigger it on opening the cell door.

673fcb68a1ee9voodoo47

Re: SS2 Additional Prison Event
673fcb68a1f49
was considering it, but that would be quite obvious. and sure, feel free to merge it in - I have no problems with small silent updates. or lets maybe wait a bit, I have an inkling that we will have to update stuff in a not far away future anyway..

673fcb68a1fe7ZylonBane

Re: SS2 Additional Prison Event
673fcb68a2034
But, I'm wondering if there's somewhere else it could go. That area already has an "event".

673fcb68a211fvoodoo47

Re: SS2 Additional Prison Event
673fcb68a2172
but one much less verbal (and quite common throughout the game). anyway, the prison seemed like an obvious choice, but I'm guessing a medbay or even a morgue would also do. any place where the actor would be relatively protected from a trigger happy player would be good, really - the idea is that the event should not be perceived as a threat, but left to play out in peace to enhance the atmosphere.

673fcb68a240aZylonBane

Re: SS2 Additional Prison Event
673fcb68a245c
but one much less verbal (and quite common throughout the game)
Getting trapped in a small space with worms and having to smash out some glass and then a junction box to escape? When else does that happen?

673fcb68a2523voodoo47

Re: SS2 Additional Prison Event
673fcb68a2576
the escape part is unique, but worms drop out of stuff all over the place. one way or another, having two events close to one another with one being passive where the player just watches, and the other active where he is part of the action is not really a problem.
« Last Edit: 01. November 2017, 22:30:39 by voodoo47 »
1 Guest is here.
As we talk into the night, hordes of agile pedestrians deftly dodge the Hanoi traffic,
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
673fcb68a5623