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When broken, the QBR will only materialize coffee mugs and bananas.
would be possible to make it spawn something once, then the keypad explodes
include this in the official SCP
as an optional extra
a command console that allows setting certain options, so that mods like this and repairman can be integrated more easily and be optional without having to install a bunch of different mods.
force-respawns every enemy on the map whenever you respawn
could someone make a spawning minimod which completely disables respawning, but force-respawns every enemy when you change maps
I should really learn how to do this stuff
I'm very sure making SS2 more like Dark Souls is the exact opposite of what I want to do.
I think the vanilla respawning is pretty ok - its job is to keep the players on their toes at all times, and it does exactly that, I believe.one way or another, tweaking the ecologies is probably one of the most, if not THE most annoying and time consuming thing there is as far as I'm concerned (see my ongoing effort to make the RttUNN ecologies not suck, still not done after a couple of YEARS), so there's that.
would hate for this mod to suddenly stop working after an SCP update
also;the beauty of dml mods is that they are largely immune to changes in other mods, and even if something breaks, fixing them up if that happens is trivial. that's why I'm always saying, if it can be done via dml, do it via dml.