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updated to 1.01, now you'll get one random item after frobbing the pad, accompanied by the spawn effect. also killed off the now redundant Polito mail about her activating the QBRs that would normally be received near the first machine (and makes no sense with this mod active as all the QBRs are permanently busted).
Riiight. So you're fine with strong AIs, psychic powers, tools that can instantly repair any device, med beds that can instantly heal any injury, stasis field guns, anti-gravity generators, teleporters, replicators, interstellar starships, and reality-warping FTL drives. But QBRs? Well that's just silly!
ZylonBane Didn't you recently replace a midwife in the BOTM with a shotgun hybrid, because you felt it was illogical for her to be there? I guess we all draw the line at different points.
would be all good stuff to be remodded too.. to make for an authentic hard sci-fi experience.. wouldn't it?
Yes, because of the game's own explicitly stated reasons for why cyborg midwives exist. Completely different from some mushy "I'm okay with this superscience but not this other superscience."
Midwives 1467, 1469 nowhere near any eggs. Midwives should only be in the BotM near eggs.//fixed, replaced with shotgun hybrids 1616, 1467
No. The replicators being replicators is the only way is makes sense for them to dispense BULLETS.
Yes, because of the game's own explicitly stated reasons for why cyborg midwives exist.
to provide a technical answer to the original question - yes, a complete QBR removal mod would be possible (basically, put the lights out and slap a fake wall over it), but impractical (custom objects required, and the mod would have to be SCP exclusive). so not worth doing - the current mod will have to suffice.
Just rebadge them all as Orgasmatrons.
Bioshock being terrible at everything isn't exactly news.