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What this mod does: - Replaces a TON of the models in the game... not just the AIs, but the weapons, and a bunch of the random objects like the microscopes and the body bags, and adds a bunch of new ones too. Every deck's uniforms are now unique... the Von Braun has security personel... the Rickenbacker now has actual officers in addition to marines (though they can only be seen in Station.mis and in the form of Diego... BTW... look for a Diego easter egg in Station.mis ) Ghosts were meant to match up with their uniquely uniformed counterparts... but I never finished all the map changes... so most of them default to the Ops uniform (which I felt was the most generic). Most the weapons models have been changed... I had planned to redo the pistol, grenade launcher, and assault rifle completely from their current forms... but never got to it. I replaced all the foodstuffs - right down to the crushed cereal boxes - with recognizable foodstuffs. All of this is pretty high poly, though I tried to keep performance on older machines in mind... the highest poly model is only about 4500 tris. You'll also find a bunch of relics amongst the models... things that I planned to implement but never got around to it. I even redid the severed limbs - A bunch of random stuff... like pistols only take up two slots now... and severed limbs are now able to be picked up. (I'd planned to in the updated story/quest system make it so that you had to find Chester Bronson's hand in order to unlock one of the doors in OPs... I was also going to make it so that you had to scour all the available decks of the ship to solve quests like that... as opposed to having decks self contained... but alas I never finished... it is playable now... but all too much like the original)- Incorporates Straylight's newest anomolies patch (which I had planned to fix the pink water... but never got to it) at the time of the mod's creation- Incorporates Hi-Torque's Medsci changes (most of them anyway - I lessened the ammo abundance quite a bit)Arcaniac
I would love the "2 slot pistol" and the "bronson hand" features as mini-mods
is it possible to swap-out models with different ones using scripts when you load a certain map? Could mean no map changes are needed?
that already exists (but it's all or nothing, as having differently sized weapons can crash the game if the inventory is full and the player tries to swap them with a hotkey. should someone happen to pick this pack up in the future, this is the first thing that needs to be fixed).