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Even if someone could come up with a realistic opening animation for it, the crate is placed in so many different positions in the game that it would inevitably end up looking weird and wrong for some of them.
not even close - here's an example of a disaster for you.
[...]For non-psi users, it would be an objectively better version of medium armor, but they usually run out of psi quickly because of alcohol, which they need to survive, so that could potentially counterbalance it.[...]
So does anyone else think the WormSkin armor is designed really badly?Obviously it's based around psi characters, but the problem is that it drains psi so quickly that it is effectively useless, unless you play "Inventory Simulator" by equipping it every time you want to use a psi power, then unequipping it after.Maybe some better design choices are in order? It's basically a medium armor and a crappy rad suit that costs you the same resources that you need to make it's buff actually useful.Maybe I am just overthinking it.Didn't Beta 2 modify it a bit? What actually happened there?
Don't feel like waiting for Zylon to add these to SCP