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I agree that this should be fixed, though if you Dertseha make it as some sort of patch for the .exe (or whatever files) then people can make their own mind up whether to use it to fix the bug, or if they'd prefer it to always be the same to make the game easier for them (I don't see why, but I believe anyone should be allowed to play a game how they like*, except for cheating in multiplayer, of course).
What for?
Ah, these little experiments help to better understand the engine.I've started with a new tool that would patch existing savegame files to receive a new random code.Things that I considered so far:* Changing the random number in the game variables* Changing the codes that the panel on reactor level expects. This panel is loaded with the random code on first level entry.Trying it out for the first time by checking the first digit on level 1, I realized the following:While I've already identified the action that lets a screen display its level-specific digit, so far I thought it would just tell it "show whatever your digit is". Yet in fact it loads the actual digit into the screen object. So, changing the code after the fact does not change what might already be displayed.This means the patcher needs to walk all relevant levels and check/modify the screen state. Oh well.
When I use the "archive.dat" and start a New Game the Data Reader hardware will not stay in the Item sub-windows.