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Also very SS1 like
I'm currently leaning toward tying the flashlight to the compass. This wouldn't really make logical sense, but it would neatly solve two problems-- it would give the flashlight script a host object that would be unlikely to conflict with any other mods, and it would allow toggling the flashlight using an existing keybind. And it's not like anyone ever uses the compass anyway.
+ObjProp "BigSpoon" "SelfLit" = "200"
Flashlight Biomod 0.9April 2020by ZylonBane- Experimental nanotech biomod deposits bioluminescent cells within the retina to provide coherent illumination of the users's field of view.- Replaces compass module in standard cyber implant architecture. Use compass keybind to toggle activation state.- Continuous light generation is physically taxing, so movement speed is reduced by 20% while biomod is active.
Does the flashlight make the player easier to spot?